Collab2021 – WIP – ladymito

Forum Archive Collab2021 – WIP – ladymito

Viewing 15 posts - 31 through 45 (of 58 total)
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  • #65332
    Adrian Bellworthy
    Participant

      Very nice @ladymito , It’s turning the wrong way. 

      #65333
      Kent Trammell
      Participant

        @ladymito Awesome work on your waterwheel! Even with 1K textures the details read well, which is a testament to your UV layout and baking workflow 🀝

        The only note I offer is to avoid zero reflectivity. The wood material has barely any reflectivity and the stone has none. I recommend always adding at least a little reflectivity except for rare examples. Even if this asset wasn’t in the water I would recommend a little reflectivity but even more so since it permanently resides in water.

        I tweaked your material a bit and saved as SPICE-VENDORS-HOUSE/SCENES/MODELS/MASTER_acc_water-wheel_ladymito.blend if you want to see what I did.

        #65334
        ladymito
        Participant

          Working in water splash

          #65335
          ladymito
          Participant

            Final stage

            Google Drive file

            #65336
            Vincent
            Participant

              WOW!

              #65337
              John Sanderson
              Participant

                This looks great! Is it the effect from the above video? How easy would it be to slow it down? 

                #65338
                ladymito
                Participant

                  @procyonlotor   Yes, it is the effect of the Video. The shader is very easy to slow down, as well as the speed of the wheel since they go by #frame command. It is not the same with the cascades of the paddles, since I animated them with shape keys and bones. They would have to be manually repositioned with each rotation speed and water fluid adjustment.  

                  #65339
                  Vincent
                  Participant

                    Have you thought of linking/sharing your work with Spikey’s NatureFG team? https://blog.cgcookie.com/forums/topic/difference-between-data-transfer-and-shrinkwrap/ 

                    #65340
                    ladymito
                    Participant

                      @spikeyxxx  have seen this mill. If he is interested, he will tell me =) 

                      In any case there are people with very good ideas.

                      #65341
                      spikeyxxx
                      Participant

                        As far as incorporating this, I don’t think that my Creek people can beat this!

                        A few things are still imperfect, but then again; this is stylized!

                        Personally, I don’t care about what is missing (the water rings aren’t colliding with the stone support, for instance..), but absolutely loooove what is there and the effect is sooo convincing! Totally fits the style of the artwork (and going beyond that..)!

                        #65342
                        ladymito
                        Participant

                          I miss the effect of hitting the stones as well. I didn’t want to go too deep into the shader as I didn’t know what style the river will end up going for. In any case, with that shader, creating water effects is as easy as duplicating a plane.

                          #65343
                          ladymito
                          Participant

                            Restarting work on the mill mechanism. I need your opinion. As the house is so narrow, there is very little room, so I can reduce the mechanism and split one floor in two, which would mean that the spice seller would have to walk hunched over. Or occupy both floors of the mill.

                            #65344
                            Ingmar Franz
                            Participant

                              @ladymito Great effect πŸ˜€πŸ‘! Do I see it right that the adaptation of the waterfall effect from the linked video tutorial above to a moving object like a whater wheel is your personal creation?  I’m fascinated by the precise timing for the “water strips” to be attached to and detached from the wheel paddlesπŸ‘!

                              #65345
                              Ingmar Franz
                              Participant

                                Once again high quality work from you, @ladymito πŸ˜€! Your animated water wheel is one of the  highlights in this Collab 2021 πŸ‘! So, I can barely wait to see your mill mechanism in action πŸ˜‰πŸ˜€!

                                #65346
                                Ingmar Franz
                                Participant

                                  Wow πŸ˜€, I just discovered that you’re working with  “Shapekeys” and “Drivers”  as well as “Object Constraints” (rotation and location):

                                   In Germany, we would now say “Du bist mit allen Wassern gewaschen” ( literally “You’re washed with all waters” *), meaning that you know all tricks πŸ˜‰πŸ‘! (* the english idiom would be “to be up to all the dodges”)

                                Viewing 15 posts - 31 through 45 (of 58 total)
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