Collab2021 – WIP – jakeblended

Forum Archive Collab2021 – WIP – jakeblended

Viewing 11 posts - 16 through 26 (of 26 total)
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  • #65832
    Kent Trammell
    Participant

      First of all, fantastic work with the wall material. It’s going to work so well in the final!

      I expect I will go with 1024 for the final scene. But feel free to leave the 2048 version in the textures folder as an option. Please sync your latest .blend + textures! I’m dying to get this into the assembly.

      #65833
      Kent Trammell
      Participant

        @jakeblended Sorry – I realized my google drive app stopped syncing. I fixed that and see your updated file 👌

        #65834
        Jake Korosi
        Participant

          @theluthier awesome!  This afternoon I will clean up all the test objects from the blend file and upload the 2K textures just to have on hand as you said – although I’m really with you, I think the 1K textures will probably do just fine after all.  

          I’ll also double-check all of my naming to make sure everything matches the conventions, and we should be set.

          Once you’ve got the updated file this afternoon, if the walls need any kind of adjustment versus other components, just let me know!

          #65835
          Jake Korosi
          Participant

            Okay @theluthier and @blanchsb , I’ve cleaned up the project, fixed the file associations to reference the textures I uploaded to the collab drive, and saved the .blend into the MASTER list.  I’ve also saved a material for the 2K textures with a fake user, so you can quickly switch to it if you’d like to see it, and it also has the correct associations. 

            I’ve moved the wood beams in my project out of the MASTER collection and into a utility collection, since I didn’t do any material work with them and am expecting you’ll use @matbev‘s or @qpola‘s work for those.

            #65836
            Kent Trammell
            Participant

              Thanks for finalizing your file @jakeblended! Your walls look great in the assembly 🤩

              One request: Could you make sure your walls match the Guide Block I put in your file? All the roofs, wainscoting and wall beams are matched to that and yours are misaligned in various places:

              Sorry I wasn’t clear about matching the guide block. Luckily it should be fairly simple with snapping

              #65837
              Jake Korosi
              Participant

                You bet, I’ll have it done later this evening. 

                #65838
                Jake Korosi
                Participant

                  @theluthier I have found an issue  while matching up the walls and need some direction!

                  On the “east tower”, at the peak of the roofline our models don’t match (the yellow is my mesh):

                  Your block has the roof a little lopsided – which I hasten to add is perfectly fine, it’s a fantasy house after all! – but this introduces an inconsistency with the rear-detail art that Vadim gave us after your block was made:

                  Vadim puts this kind of telescoped dormer sticking out of the east wall and it LOOKS like that feature and the roof above it are symmetrical.  I had modeled the tower to be consistent with Vadim’s addition, but this creates an irreconcilable difference with your blockout.

                  So what-do?  I could make the roofline lopsided to match your blocked roof and try to finagle the dormer to also be lopsided to match….but in my head, the predicted outcome just doesn’t look very believable as something that would actually be built.  On the other hand, I could remove that telescoping dormer, making the wall flat and just sticking a flush window in it, and then I can make the roof match your block , but that would be inconsistent with Vadim’s art.  On the third hand (if you have one) I could leave this tower roof symmetrical, although it would require our Roofers to adjust their work to be symmetrical too.  I need you to make an executive decision!

                  #65839
                  Kent Trammell
                  Participant

                    Oof you raise a very important point @jakeblended..wish I had noticed the lopsided roof in the beginning. Interesting part is neither roof aligns to each other currently. So I have to ask them to adjust anyway…I might as well go with option 3: Fixing the blockout to be symmetrical and asking roof / wall artists to adjust their assets accordingly.

                    I will prep an updated blockout and discuss it on stream today.

                    #65840
                    Jake Korosi
                    Participant

                      @theluthier Okay, great.

                      Oh, really quick – can you tell me what light settings you’re using in this render preview you posted?

                      Is this more or less the expected light, or is it just an HDRI?  Because while it looks fine color-wise my wall has a bit too much bump here, it looks more like rough stone than the rustic plaster I was going for.  If I can get that lighting info from you I’d like to crush the bump strength a little bit.

                      #65841
                      Jake Korosi
                      Participant

                        The walls looked amazing on the livestream!

                        I did notice some minor UV issues; I’ll get those squared away tonight.   @theluthier I agreed with the changes you made in the stream as far as the bump height and taking some of the color value down in that bright light, but aside from that everything is looking good!  Everyone‘s stuff is looking great.  Really excited about how this is coming together!

                        #65842
                        Jake Korosi
                        Participant

                          I missed this morning’s AV-channel hijinks with @theluthier ; but I saw that @onelombax‘s wood beams were appended and they look AWESOME!

                          I have rebuilt the wall UV’s to align with the wood beams, so now all the seams are properly hidden.  I’ve also made some minor mesh edits, particularly to the rear wall of the main house so that the window-holes now align with the windows there.

                          This build is looking SOOOO GOOOOD you guys…..!

                        Viewing 11 posts - 16 through 26 (of 26 total)
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