Collab2021-WIP-Daddios

Forum Archive Collab2021-WIP-Daddios

Viewing 15 posts - 1 through 15 (of 19 total)
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  • #13768
    Neil Jenkinson
    Participant

      Mountains for me

      #66717
      Neil Jenkinson
      Participant

        Here’s my current progress on Mountains O, the one on the right is a sculpted cube with currently a subsurf and displacement modifier, the one on the left is a boolean chopped cube with another simple subsurf with displacement. I assume in the final scene some volumetrics will be applied so not sure which one to proceed with. Any suggestions recommendations?  

        #66718
        yukino hatake
        Participant

          hey nice work, in my opinion i like the one on the right side the most (perhaps a bit lesser smooth lines , by scraping and pinching and flathen out some places ) already a really great job 🙂

          #66719
          Adrian Bellworthy
          Participant

            Nice work @daddios 

            I would go with the one on the right

            I assume you will bake high poly details to a low poly mesh? 

            #66720
            Neil Jenkinson
            Participant

              The one on the right it is then, just blocking at the moment. Just added the displacement to break up the surface a little.

              #66721
              Neil Jenkinson
              Participant

                Thanks yukinoh, the one of the right has two votes so that’s the style I’ll stick with.

                #66722
                Neil Jenkinson
                Participant

                  Week 1 Homework Submission for Mountains O. First image of mountains with basic sculpt, not sure how much detail will be needed for the stylized mountains in the background. Enjoying experimenting with different methods of modelling them.

                  Second image with them in the scene.

                  I watched part of casual stream today and you were talking about the rear of the property, in my mind if this is a spice vendors property the at the rear there would be some open water (lake) with a quay to take deliveries of the raw spices and to ship them out once processed in the mill.  Just a thought.

                  #66723
                  Adrian Bellworthy
                  Participant

                    👆Homework Submission – Week 1 – Mountains ‘O’👆

                    @theluthier 

                    @daddios add this as a heading and tag Kent so he can spot your homework easier.

                    #66724
                    Neil Jenkinson
                    Participant

                      👆Homework Submission – Week 1 – Mountains ‘O’👆 

                      @theluthier 

                      Week 1 Homework Submission for Mountains O. First image of mountains with basic sculpt, not sure how much detail will be needed for the stylized mountains in the background. Enjoying experimenting with different methods of modelling them.

                      Second image with them in the scene.

                      I watched part of casual stream today and you were talking about the rear of the property, in my mind if this is a spice vendors property the at the rear there would be some open water (lake) with a quay to take deliveries of the raw spices and to ship them out once processed in the mill.  Just a thought.

                      #66725
                      Kent Trammell
                      Participant

                        Fantastic mountain work @daddios! This is perfect for week 1. You’ve earned full points from me 👍

                        I’m thinking each mountain should be a fully-realized shape from all sides. This way they can be duplicated and rotated for unique looks from the perspective of the house.

                        As for the amount of detail, I recommend going fully detailed for you sculpt. We can always dial down the detail when we map bake. But it’s better to have too much detail in this case rather than too little. This kind of quality is what I’d love to see:

                        #66726
                        Adrian Bellworthy
                        Participant

                          Great work @daddios , full points week 1. Can’t wait to see your results from week 2.

                          #66727
                          Neil Jenkinson
                          Participant

                            👆Homework Submission – Week 2 – Mountains ‘O’👆

                            Feedback only if you feel you need to, I know I’m not where I wanted to be at this stage, but hope to be back on track by next week.

                            Well I’ve had an interesting week I started by making the two mountains into a single one using same data block and matching the artwork, then sculpting the single mountain with Dynamic topology, then retopo and and preparing for mutil-res, I even tried a bit off baking, however nothing seemed to go right, I new this Mountain would be a challenge.

                            Then @theluthier posted an excellent and very interesting tutorial on how to convert the high resolution Dyno to Multi-res. Unfortunately it came too late for me to accomplish any changes, as I kept getting artifacts when applying the shrink wrap to my existing model, any comments.  I’ll have more time this coming week so I shall probably remodel the mountain and work my way through the mountain tutorial workflow, ready for UV mapping, normal map baking and texture painting by end next week . 

                            #66728
                            Neil Jenkinson
                            Participant

                              At last manged to bake a normal map and a dirty vertex color map. I think my UV.s need a little more seam work to blend them in a little bit more. But at least I’ve got something that sort of looks like a mountain. Started dabbling with the Texture painting  this evening. 

                              #66729
                              Kent Trammell
                              Participant

                                Your mountain looks promising @daddios! I opened your WIP file but it doesn’t look much like the screenshot. Can you make sure your WIP is up to date so I can take a look at it?

                                Any idea what’s happening here?

                                #66730
                                Neil Jenkinson
                                Participant

                                  👆Homework Submission – Week 3 – Mountains ‘O’👆

                                  What a week, I knew taking  on two mountains would be a challenge, I have modeled these mountains at least 3 times with different methods each time and based on the feedback.  The images below are this week’s submission. The biggest challenge was making a single mountain fit the art work and then after sculpting and baking the multi-res finding it didn’t. So in the end I modeled them with very little geometry (about 100 polygons) from a square pyramid and then applied a re-mesh modifier to increase the geometry. I found that large objects when UV unwrapped to a 1024 texture, all the UV’s are red in the UV editor, so I needed extra polygons to obtain a blue area stretch. The mountains below are now the ones in the WIP and master folder, I’m not too happy about the texturing, I don’t think it’s possibly stylized enough but time was getting limited, and I have to own up that I have resorted to Substance Painter to do the texturing, at least it has given me an opportunity to use it.

                                  I’ve found the the Collaboration very useful, and good for making you get on with doing something constructive with Blender, doing something less hard surface than I normally do has certainly taught me a fair bit. I think you @theluthier have handled the project very well, and with the patience of a saint. Looking forward to Tuesday’s stream. @jlampel @adrian2301 

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