Well done @cooly! Your door looks great in the assembly 👏
I tweaked your material a bit since your normal map was boosted super high (5). It’s rarely a good idea to push a normal map above a value of 1 because the illusion becomes much more noticeable.
My only other note is that the doornob normal bake looks like a grid. My guess is it wasn’t sculpted and the normals were hard when you baked. It’s a small issue; just something to keep in mind for the future.
Thanks for joining the project! It was a pleasure working with you 🤝