Collab2021 – WIP – cooly

Forum Archive Collab2021 – WIP – cooly

Viewing 5 posts - 16 through 20 (of 20 total)
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  • #66290
    Kent Trammell
    Participant

      Well done @cooly! Your door looks great in the assembly 👏

      I tweaked your material a bit since your normal map was boosted super high (5). It’s rarely a good idea to push a normal map above a value of 1 because the illusion becomes much more noticeable.

      My only other note is that the doornob normal bake looks like a grid. My guess is it wasn’t sculpted and the normals were hard when you baked. It’s a small issue; just something to keep in mind for the future.

      Thanks for joining the project! It was a pleasure working with you 🤝

      #66291
      splat21
      Participant

        @cooly, that is nice door!  Later today, I will post it in the blog.  Because it is not in the same aspect ratio as the frame, I had to play with the image.  I tried to match your gradient, but I could not duplicate the shadow.  If you don’t like what I did, that is totally fine.  But, I would need a new money shot from you that has at least 1650×950 (letterbox aspect ratio).  Congratulations in completing the project!

        #66292
        cooly
        Participant

          @splat21, I just finished a new render with 1650×950.

          Thanks for providing a nice overview of the contributions of all participants in your TSMF blog. Very useful!

          #66293
          splat21
          Participant

            @cooly, Now that is a money shot!  That looks so much better than what I put together.  Thanks.  It will be posted shortly.

            #66294
            yukino hatake
            Participant

              Lovely render, and awesome result. Love the details on tbe iron and especially on the wood, great job with the heart carving on that door :p. Its giving a nice touch, i guess someone is in love with melvin xd 

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