COLLAB2021 – WIP – blanchsb – Foundation

Forum Archive COLLAB2021 – WIP – blanchsb – Foundation

Viewing 11 posts - 16 through 26 (of 26 total)
  • Author
    Posts
  • #67679
    Shawn Blanch
    Participant

      Well I have two approaches for this week. The top by hand or the bottom procedural

      If I do the top and I can keep the tiled effect then I can totally get that working in a great way.
      If I do the bottom I am probably going to have to bake the effect onto the base mesh completely unwrapped in a slightly clever way. That should keep performance up just fine.
      I could always just do this on the shader route and bypass the geometry altogether as a third option (I know the procedural workflow well enough to mimic it in the node editor I think?

      #67680
      Shawn Blanch
      Participant

        I have got a decent rock shape for the foundation that I am happy with based on the Modifer method shown above:

        #67681
        Shawn Blanch
        Participant

          The lower end of the foundation will hopefully cover inconsistencies in the ground plane and terrain differences.

          #67682
          Kent Trammell
          Participant

            Very impressive result @blanchsb! You went your own way I totally respect it. Hard to argue with the results after all 👍

            I hope you intend to add similar sculpted accents to your tileable attempt:

            Those look really nice. I think it would push your modifier-based solution over to a hand-made look and away from procedural.

            #67683
            Shawn Blanch
            Participant

              Homework Submission Week 3: @theluthier My PC crashes and I lost my sculpt work on the smaller foundation. Just got the file from yesterday recovered and the larger foundation sculpt is done. Still need to catch up on the smaller one maybe tomorrow.

              I’ll try to get bakes done during catchup week 4:
              No blend file submitted on this one only a picture. since my file is rather large. I’ll bake and submit that later this week I hope.

              #67684
              Kent Trammell
              Participant

                Stellar work @blanchsb! Wow, you really put the final touches on those rocks…and all starting from a voronoi displacement. Brilliant 👏👏

                I haaate to hear that you lost work on the smaller one. If it helps, I had to look twice to notice..but yeah, I can relate to you wanting to finish it up. Ugh, doing work twice is the worst.

                But rest assured, this looks soooo good.

                #67685
                Ingmar Franz
                Participant

                  Excellent 😀👍, @blanchsb !

                  #67686
                  Shawn Blanch
                  Participant

                    Here’s the test render. Now I need to get these into the master file

                    #67687
                    Shawn Blanch
                    Participant

                      Initial Normal, Cavity, AO bakes & uploads to “The Google Drive” are done. I am officially on the Master copy now. Yay!

                      #67688
                      Shawn Blanch
                      Participant

                        Week 4 Homework Submission @theluthier. No review necessary.

                        I did quite a bit of texture painting in Substance Painter (been itching to finally use this application since I bought it last March. It was a fun learning curve. I’m getting the hang of it. I definitely benefitted from my training using Affinity Photo and Designer products and understanding the layers systems and masks. That is the strength of that program for sure.

                        There is a healthy amount of gloss/wetness and moss near the water and especially near the water wheel.
                        Getting the color to match the stairs and not clash with the masonry accents was an exercise in patience yesterday and today. All in all I think I got a decent stylized look mixed with a real-life feel and hopefully it does the artwork justice.

                        I used 1 single 4K texture size and fit both foundations on in order to cut down on the number of texture maps.

                        #67689
                        Kent Trammell
                        Participant

                          Amazing work this month @blanchsb. In addition to being a rockstar baron you’ve also managed to learn new skills AND deliver a beautiful result. As always it’s a pleasure working with you sir 🤝

                        Viewing 11 posts - 16 through 26 (of 26 total)
                        • The topic ‘COLLAB2021 – WIP – blanchsb – Foundation’ is closed to new replies.