Collab 2021 – WIP – szabi

Forum Archive Collab 2021 – WIP – szabi

Viewing 15 posts - 1 through 15 (of 18 total)
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  • #13802
    Szabolcs Regenyei
    Participant

      documentation for lantern asset in Collab 2021

      #67616
      Szabolcs Regenyei
      Participant

        Homework Submission – Week 1 – lantern 

        @theluthier 

        hi,

        First attempt for the lantern asset. Any and all constructive criticism is greatly appreciated. Still very new to this kind of modeling:). Possibly a lot of silly mistakes or errors. And I am still thinking about the top part as it is a bit different in the artwork. But it is kind of hard to see.

        Used for inspiration:

        https://www.lampak.hu/eglo-93457-kulteri-fali-lampa-navedo-1xe27-60w-230v.html?gclid=CjwKCAjw07qDBhBxEiwA6pPbHscoYF3Ve00qLdTKAyR7tu-IUScBVUOMrMPwqc5XsD7i2EnSIO90kxoCa1EQAvD_BwE

        https://www.youtube.com/watch?v=9vs9ngnoTUY&ab_channel=BlenderTutorial

        #67617
        Szabolcs Regenyei
        Participant

          looking at the other entries for the lanterns I may have gone a bit haywire with the shape of this one :/

          #67618
          yukino hatake
          Participant

            nice work, its indeed diffrent from the others but i still love it 😀

            #67619
            Ingmar Franz
            Participant

              Excellent work, @szabi 👍!

              #67620
              Szabolcs Regenyei
              Participant

                thanks for the kind words 😀

                I modified the top to be a bit more like in Vadim’s artwork

                #67621
                yukino hatake
                Participant

                  great work the top looks much better this way 🙂

                  #67622
                  Carlo
                  Participant

                    Nice lamp, but maybe the bottom support is a little bit thin?

                    #67623
                    Kent Trammell
                    Participant

                      Nice job, @szabi! Very impressive for being new to modeling. You’ve easily earned full points this week 👍

                      I love the decorative detail at the bottom! Really interesting interpretation. Though it pains me to say…it should probably be omitted. Not because it doesn’t look good – It looks great! But it’s a detail that will be pretty small and likely to go unnoticed while requiring significant polygons. It’s possible to capture this detail in an alpha-mapped texture plane, but it’ll be easier / cleaner to remove it.

                      Sorry, it’s a lame note…after all it truly is an interesting detail you’ve added.

                      Would you be willing to let me use your .blend file during the demo tomorrow? If so please upload to this directory within the project files on Google drive: SPICE-VENDORS-HOUSE/SCENES/MODELS/TEMP

                      #67624
                      Szabolcs Regenyei
                      Participant

                        hi @theluthier,

                        Thank you for the feedback I really appreciate it.  I am more than happy to let You use this .blend. Unfortunately I think I don’t have the permission yet to sync my drive to the folder. (Or I missed something important.) I get an error messgae when I try to add the folder to my drive. If I find the solution I will upload it as soon as possible.

                        #67625
                        Szabolcs Regenyei
                        Participant

                          Homework Submission – Week 2 – lantern

                          @theluthier

                          Unfortunately had a quite busy week so not a lot of time to blend :(. This definitely felt a bit harder. But fortunately the stream was about the workflow on a lantern which was super helpful. Couldn’t have done it without it. 

                          I simplified the model (no more ornament :(:(:() and tried to match the shape of the top part  to the artwork as much as I could.

                          Definitely a lot to improve upon. Had to fight with my not so great topology also a bit.  I will definitely try to improve the sculpting if my time allows it next week.

                          #67626
                          Kent Trammell
                          Participant

                            Fantastic sculpting @szabi! Looks great – no constructive feedback from me. Keep doing good work 👏

                            #67627
                            Szabolcs Regenyei
                            Participant

                              Homework Submission – Week 2 – lantern

                              @theluthier 

                              Finally my inexperience caught up with me. This baking stuff sure made my head hurt. After the UV unwrapping process. I started the normal map baking. The first part went succesffully. The second one though I couldn’t get through. The part just doesn’t show up after the baking on the image texture no matter what I do. I’ve contacted my team for some help and I will try again tomorrow with a hopefully clearer head.

                              #67628
                              Mona Loren
                              Participant

                                @szabi I also had the problem that sometimes the baking was not showing on the map. Reloading the Image in the image editor worked for me

                                #67629
                                Szabolcs Regenyei
                                Participant

                                  @monaloren Thanks for the tip. For me a complete restart for blender was the solution :/. 

                                  I managed to bake the normal maps now. Unfortunately the cage part has a lot of rainbow going on in the normal map. Not sure how to handle that problem. Though the outcome is not so disastrous as I was expecting it.

                                   I am trying to tackle the cavity maps from now on.

                                Viewing 15 posts - 1 through 15 (of 18 total)
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