Collab 2020: Modeling Heavy Equipment (Backhoe)

Forum Archive Collab 2020: Modeling Heavy Equipment (Backhoe)

Viewing 15 posts - 391 through 405 (of 1,440 total)
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  • #54167
    Parker Bourassa
    Participant

      I may or may not be working on a little sizzle reel for the upcoming stream. So @theluthier could I get a link to your digger arm (when it’s ready?)

      #54168
      Kent Trammell
      Participant

        Whhaaaat! You absolutely can. Love this idea!

        In fact, since I need to combine everyone’s pieces into one scene, is it OK if I do that by Thursday and pass it to you? Will Friday-Monday be enough time for your sizzle reel @pfbourassa?

        #54169
        Parker Bourassa
        Participant

          Yeah, that should be fine.
          I’ll work with what I have until then.

          #54170
          Shawn Blanch
          Participant

            @pfbourassa @theluthier . I’m still working on the loader arm assembly but I can send it to the spreadsheet whenever you need it by. Should Wednesday night be the deadline?

            #54171
            Parker Bourassa
            Participant

                @blanchsb It would actually help my rendering workflow if I could get it sooner.
              That obviously wouldn’t count as your graded submission unless you’re ready.

              I’m planning to have the pieces “build-in” and I can’t attach my bucket without your piece.

              #54172
              Shawn Blanch
              Participant

                I can get it to you tonight then @pfbourassa. I can send you the link like I always do and I’ll add it to the spreadsheet.

                #54173
                shan jay
                Participant

                  @pfbourassa 

                  Cool 

                  I am looking forward to see your reel

                  but remember teamwork makes the Dreamwork!

                  #54174
                  shan jay
                  Participant

                    Kent What do you Think about my Wheels

                    @theluthier 

                    #54175
                    Shawn Blanch
                    Participant

                      @pfbourassa and @theluthier I have pasted the link in the spreadsheet for the loader arms.  (I also sent it to you as a message @pfbourassa). Man I am excited to see this demo reel of everyone’s stuff!

                      #54176
                      Adrian Bellworthy
                      Participant

                        @pfbourassa you will also need the swing frame from @jakeblended 

                        #54177
                        Shawn Blanch
                        Participant

                          I was learning how to use decal machine and added the logo successfully to the loader arm for fun using the addon for my First Official Decal. Looks like the DOG gets top spot on my Personal Decal Save Library now!

                          Tried a render out.  That was a pretty fun exercise:

                          #54178
                          shan jay
                          Participant

                            It looks like a toy

                            #54179
                            Shawn Blanch
                            Participant

                              Yeah @shanr They are technically grown-up toys haha!

                              Don’t pay any attention to the DOG image on my submission, that was NOT a decal by any means I was just trying to figure it out last minute and ran outta time.

                              @theluthier One thing I wonder if you could cover during the live stream would be how to add a circular cut-out on a rounded surface that will not cause the main rounded surface to “deform” weirdly with subdivison. There are a lot of Grease Fittings on my loader arm parts and most fittings will screw into threaded holes that would go from the outer part curved surfaces all the way to the pins “pivot points“ for rotation, the curve surfaces are typically the areas of least metal thickness and make for good locations to drill out material. High areas of friction require regular greasing applications to preserve their integrity So grease fittings or “grease ports” are placed for ease of adding lubricant to high friction areas with a grease gun.

                              Jonathon posted a video that I believe is relevant but it probably means most of my low poly parts will need an applied subdiv to use the trick a little better? Or maybe you could just show how to do one during the live stream. You’re probably going to have to figure that out as well. We will also probably want to use the “same” size grease port fitting across this DOG too so maybe having one built with help anyone else who has need to use them?

                              Jonathon’s video on youtube is posted below.

                              https://www.youtube.com/watch?time_continue=127&v=RGQgqlVq_Cg&feature=emb_logo

                              #54180
                              Shawn Blanch
                              Participant

                                There is also this video that I believe is relevant:

                                https://www.youtube.com/watch?v=Ci1jBOm_5NY

                                #54181
                                Kent Trammell
                                Participant

                                  Your loader arm is looking great, Shawn. I’ll be happy to cover the circular cuts in rounded surfaces bit. Could you snap a screenshot of the “grease port” that you’re describing so I can approach it most relevantly?

                                  but it probably means most of my low poly parts will need an applied subdiv to use the trick a little better?

                                  Unfortunately applying a level of subsurf is often the only option, depending on the level of curvature. Looking at your arm pieces I don’t see much curvature…so I’m curious about the specific area you’re referring to.

                                Viewing 15 posts - 391 through 405 (of 1,440 total)
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