cockpit is out of shape

Forum Archive cockpit is out of shape

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #16622
    Martin Starchel
    Participant

      Hallo

      When I try to extrude the wings also my cockpit goes off. It happens with the shrinkwrap. I made a video.

      Every time when I add the Vertex Group it bends… can’t figure out why…

      Thank you for helping me

      #80227
      Martin Bergwerf
      Participant

        Hi Martin,

        I’m intrigued:

        It looks as if the ‘Body’ of the Plane stops being Shrinkwrapped when you enable the Vertex Group influence (it ‘grows bigger’).

        Double-check your Vertex Group and maybe post a link to your .blend…

        #80228
        Martin Starchel
        Participant

          Hallo Martin

          thank you and sorry for my late response. Vertex Group is correct.

          I have my Blend File in Protonmail-Drive https://drive.proton.me/urls/DXXJZEZD88#9EdoCn6WTAQF

          Thank you for your help. I started over again btw with a new file and it happened again…. very strange, couldn’t figure out what the cause for this is.

          #80229
          Omar Domenech
          Participant

            I added the whole body except the wings to the vertex group and it’s working correctly. Also applied the mirror modifier but I think that didn’t make any difference.

            Plane.png

            #80230
            Martin Bergwerf
            Participant

              Hey Martin,

              I haven’t rewatched the tutoorial, so I don’t know how Jonathan did this part, but I think you don’t want the wings to Shrinkwrap to the Body, so that Vertex Group should be excluded from the Modifier:

              Wings.png

              The way you had it set up, only the Wings were Shrinkwrapped to the Body.

              #80231
              Martin Starchel
              Participant

                Martin, Oar, Thank you… I understood Jonathans process not correctly…. again become aware that I should look at lessons beforehand and than start modeling. 😉

              Viewing 6 posts - 1 through 6 (of 6 total)
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