Checklist for Prepping a Model for Texture Painting

Forum Archive Checklist for Prepping a Model for Texture Painting

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  • #13919
    Greg McKim
    Participant

      I think in the video you said the checklist for prepping a model for texturing would be in the description but I can’t seem to find it. Can you be more specific? 

      Thanks. 

      #68511
      Jonathan Lampel
      Participant

        My apologies – I had forgotten to add it to the description. Thanks for the catch! Here it is:

        • Apply modifiers that affect the UV layout.
        • Convert non-mesh objects to meshes if you want to include them in your unwrap. 
        • Combine your asset into one object if practical.
        • Name your objects and organize the Outliner.
        • Assign materials based on what parts of the asset can share the same set of textures. 
        • Make sure you finish any rigging before unwrapping. 
        • UV unwrap and use a default checker texture to make sure there is no stretching. 
        • Pack your UV islands with at least [texture resolution / 128] pixels of padding. 
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