Character rigging: Use Displacement map, Normal map, shrink wrap?

Forum Archive Character rigging: Use Displacement map, Normal map, shrink wrap?

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  • #13146
    klonkster
    Participant

      Hi there, I am taking the Introduction to Character modeling course. I’m currently retoplogizing the character’s head and am curious how does one rig and animate a character’s high-poly detail? I know you rig the low-poly retop mesh, but how do you retain the high details and have them deform properly? Is it through applying a displacement map or normal map, or do you add/apply a shrinkwrap modifier and will that do the trick? Any tutorials or details on this process would be super helpful, thanks!

      #61787
      coyo
      Participant

        Hello!

        The typical solution to this is to bake and apply a normal map to your retopologized object. I’m not sure if there is a character-specific tutorial on how to do so here on CGC but this course covers the basics:

        https://cgcookie.com/course/intro-to-normal-map-modeling-for-games

        The course uses 2.78 but the theories and workflow are the same.

        #61788
        klonkster
        Participant

          Thanks so much!

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