Hi All,
I am relatively new to Blender on the great artist continuum, but I know my way around the interface enough to be dangerous. My ultimate goal is to place characters (or objects) in a scene or background and create a 2D image. For my application I need it to be as photo-realistic as possible. I can just sketch and draw my scene on paper or in PS, but I can’t get the photo realism I want and need. At this point I have no interest in animation or game design, it is strictly telling a story with one image.
So, my question is workflow (and learning path). I am not afraid of learning the fundamentals I need to achieve my goals, but am really confused as to the path. I have gone through several of Mr. Price’s tutorials and am currently in the modelling boot camp now. I think I can model the background environment of my scenes, but when it comes to adding in a character what is the process??
Do you model/sculpt your characters from scratch for each new project? Do you import a pre-posed character from something like Daz3D or Poser? Can you re-use a sculpted character? And the granddaddy of all questions I have, is how do I make these characters look real?
I know this is probably an age old question, but I have not found a CGCookie tutorial that explains this.
TIA,
mark