Changing blender default axes

Forum Archive Changing blender default axes

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  • #13643
    richardlambert
    Participant

      Is it possible to change the X, Y, Z axes to align with other software, e.g. Unity editor? If not, what are the best approaches to ensure expected orientation when exporting to other software?

      #64477
      ladymito
      Participant

        When export you can change orientation. For FBX you can apply transforms

        #64478
        richardlambert
        Participant

          Many thanks @ladymito 

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