I can render particles when I nominate an object, (or group) in the render section that had a material, (even then though it seemed that said objects retained their original lighting pattern necessitating the use of an emitter material). However it would be nice to be able to render the straight forward particles that you can see so easily in solid mode. Is there some way of adding a material to them? If not, I’m not sure I see the point of them if they can’t be rendered. Unless their function is just to quickly show you what you might get if you swap halos etc for objects later on. Is that the idea?