Hey there I’m just wondering what I should be using if I’m after this result where there’s scattered randomly rotated pills that aren’t intersecting each other like this…
Yeah, unfortunately that’s a limitation of particles at the moment. The best bet would be rigid bodies if you need them to move, but placing them manually like you’ve done is probably faster if you just need a still image.
@rfranks A workaround if you want to go with particles is to generate them and stop at a point were they are all in the air and turn them into mesh (SHIFT+CTRL+A, make duplicate real), and then use a simple rigid body simulation. In your case it’s overdriven but maybe if you have a scene with thousands of pills you might not want to place them one by one.
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