Can you animate a “resmesh” well?

Forum Archive Can you animate a “resmesh” well?

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  • #20480
    Sid Edwards
    Participant

      I’m going through the process of retopologizing a sculpt via drawing contour quads around all the major muscles groups, then I realized there’s this thing called “remesh”. Why don’t we use that? Is it really that impossible to just quickly turn a sculpt into a remeshed variant with the modifier and animate it so that you can skip retopologizing?

      #95925
      Martin Bergwerf
      Participant

        HI Sid,

        Blender’s Remesher can’tt be used for that. 

        You will probably need to look into Addons for that. They can range from helping, speeding up the Retopology, to fully automated (AI)  remeshers (which may or may not exist yet). 

        #95926
        Dwayne Savage
        Participant

          It can and can’t. Remesh is designed to add more geometry for sculpting more details or to reduce geometry with a focus on sculpting afterwards. Because of this, the results may not be good for deformation/animation. So, depending on your end result you may have something that works or you may not. With that said, doing retopo is the best way to learn if a topology will work or not. Once you have that experience then look at automating the process. In my humble opinion. 

          And this is from a guy who would rather rig and weight paint than do modeling.

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