Hm, I don’t know (yet); it looks like corrupt data.
I can get something with Cycles, but it’s not pretty:

And with very specific Settings for Focal Length, and Clipping, we can get something in Solid Shading:

So, my guess at the moment is, that it has to do with the Size. It is in the order of 10 km. That might introduce some precision errors in Blender.