Boolean

Forum Archive Boolean

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  • #15580
    maxcady
    Participant

      Why the boolean modifier doesn’t work as intended sometimes? (with 2 meshes)

      What are the factor that does not make a good result?

      #76065
      Martin Bergwerf
      Participant

        Hi @maxcady ,

        Non-manifold Meshes (not ‘watertight’; having (a) hole(s), having Edges that connect to more than 2 Faces…) can create problems with Booleans.

        Although the Exact Solver has some options to get better results with those situations, correct behavior is even then not guaranteed.

        Inconsistent Normals are really bad!

        #76066
        Omar Domenech
        Participant

          Yeah as Martin says. There are certain topology rules to have in mind, but also coding for booleans is probably hard and they don’t always work as intended.  When booleans misbehave what I always do is move the object around a bit and more often than not things re-adjust and it all works.

          #76067
          maxcady
          Participant

            Where can I activate the exact solver?

            I have a addon that comes with Blender that can say how many manifold there is on a mesh. For example: This mesh has 32 non manifold edges.

            This mesh

            Is it goos and do I have to make it all manifold??

            #76068
            Omar Domenech
            Participant

              Looks good. Those 32 are because of the hole up top. if you select the loop of vertices you see there are exactly 32. You can make booleans in that mesh for sure. What’s the name of that addon that checks your mesh?

              #76069
              Martin Bergwerf
              Participant

                The 3D-Print Toolbox Addon (comes with Blender) checks Meshes:

                Print.png

                …and has a Make Manifold button.

                #76070
                maxcady
                Participant

                  thx. Just add it. Didnt notice there is a manifold button. So is non manifold good or bad?

                  #76071
                  Omar Domenech
                  Participant

                    I’d say neither. It depends on your situation, if you’re doing a model for games, for 3D print, for a movie production, for personal use, for sale, etc.

                    #76072
                    maxcady
                    Participant

                      yeah but I mean, to unwrap and add textures?

                      #76073
                      Martin Bergwerf
                      Participant

                        Non-manifold is either harmless or bad in 3D computer graphics, depending on the situation.

                        Subsurface Scattering and Volume Shaders don’t like holes, for instance.

                        Booleans can give incorrect results.

                        The Dual Mesh Node (in Geometry Nodes) only works on manifold Meshes.

                        3D printing doesn’t do non-manifold Meshes.

                        But it’s not always bad; a Plane is also non-manifold!

                        #76074
                        Martin Bergwerf
                        Participant

                          No problems for Unwrapping and adding Textures.

                          #76075
                          maxcady
                          Participant

                            Experience will help me with time.

                          Viewing 12 posts - 1 through 12 (of 12 total)
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