Bone collections and control bone colors

Forum Archive Bone collections and control bone colors

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #18397
    Andy Kynerd
    Participant

      At 15:00 in this video, Wayne assigns colors to individual bone groups to distinguish various control bones in the interface. I can’t figure out how to do this in the updated interface (Blender 4.0+), where “Bone Groups” seems to have been replaced or reconfigured to “Bone Collections”.

      #87852
      Andy Kynerd
      Participant

        panel-screenshot.png

        #87853
        Martin Bergwerf
        Participant

          Hi Andy,

          I’d recommend you use the Blender Version to follow along and when you wait a bit, the updated (for 4.2) Fundamentals will be released (expected August 13th).

          You’ll probably fly through the new Fundamentals of Rigging, because you already know everything and it’ll be easy to adept to the Blender 4.2 workflow.

          But if you can’t wait, you can assign Bone Colors here:

          Bones.png

          #87854
          Andy Kynerd
          Participant

            Thanks Martin! That is what I surmised from the Blender Manual — that you essentially need to apply colors at the data level on bones individually. But, I’m still a little sketchy on the details (e.g., difference between Bone Color and Pose Bone Color). Looking forward to the newly updated Fundamentals course!

            #87855
            Andy Kynerd
            Participant

              Whoops, it seems I was a tiny bit premature in asking my question. Wayne addresses this in a dedicated video within Chapter One of the course, RIG: Blender’s Character Rigging Playbook.

              #87856
              Wayne Dixon
              Participant

                Hi AhtfulDodja,
                Yeah sorry for the confusion on this – there has been an update to this course which is coming out really soon.  But I’m glad you found the explanation in RIG so well done.

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