Hi @switch23723 ,
That is probably because the Blur Node in the Compositor uses the Pixels of the Image to calculate the blurring.
In the Shader Editor, there are no Pixels yet, except in an Image, when using an Image Texture Node. That would be an extremely limited blur…
So, the question is: what would you like a Shader Editor Blur Node to do exactly? (Blurring, but blurring what?)