Blender’s Rigify to Unity’s Mecanim, How do I make it work on Humanoid setup?

Forum Archive Blender’s Rigify to Unity’s Mecanim, How do I make it work on Humanoid setup?

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  • #7302
    Javier Herrera
    Participant

      Since both rigify 2.79 & mecanim are two much used solutions, I bet there is a good workflow I could learn.
      Right now if I open a rigify-made blender 2.79 on “Legacy” mode with rig set as humanoid on mecanim, The head bone writes error And I could find no direct way to solve without errors or weird results, Thanks!

      #26854
      Jonathan Gonzalez
      Participant

        Unity used to have a write up on the process. Essentially you need to remove a lot of extra objects the Rigify process creates. I found this addon that can make the rig Mecanim friendly on export: Rigify Deform Bones. I haven’t tried it, but I have worked with Rigify rigs before in the past and had to manually remove all the extras that the addon would do for you. 

        #26855
        cjolson
        Participant

          Is this method still usable with the 2019 version of Unity?

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