Second question, I have my chest looking pretty good in iRay. but it’s definitely loosing something when I take it into Blender
Here is the iRay version. Looks pretty sharp I think,

Here is the blender version

The blender version doesn’t look bad by any means. But I don’t think it looks quite as sharp.
I brought in the texture maps with the auto mapping from node wrangler. Though I did disable, displacement, I couldn’t get it to look quite right. Maybe that’s it. Or is it just lighting differences?
Any tips?
