Blender to Sketchfab, Instructions?

Forum Archive Blender to Sketchfab, Instructions?

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  • #14017
    Declan Flynn
    Participant

      I so want to start this post with a negative, but I am trying to focus on a solution and not the problem. 

      Does anyone out there have a set of instructions on how to successfully upload a blend file to Sketchfab? I’ve tried everything and nothing works. 

      I just completed Fundamentals of Digital Sculpting with Kent Trammel ( @theluthier) and I cannot seem to get Sketchfab to show what I see in Blender. Instead all I get is a over exposed unintelligible blob! You just had to ask for a Sketchfab link instead of a render, didn’t you? Gosh I !@#$#% Sketchfab!

      Any ideas? I’m at the point where I may not submit it for grading even though it looks amazing in Blender. Is there an alternative to Sketchfab?

      Sketchfab can !@#$ it.  Sorry, I knew I wouldn’t be able to help myself.

      #68850
      silentheart00
      Participant

        Sketchfab likes to blow out the lighting by default.  Have you adjusted the lighting so it’s not blown out? (I’m assuming you’re using the default lighting in SketchFab.)

        Go to your Model -> Edit 3D Settings (top right) -> Click the Lightbulb -> Under Environment, adjust the Brightness.

        #68851
        Declan Flynn
        Participant

          Yes, it was totally blown out. I am going to give it another try. I have 6 lights total in Blender and a volume, so Sketchfab would not show me just the 3D model of the shark with any of its color, materials, none of it. I dunno… very frustrating.

          #68852
          silentheart00
          Participant

            Ah, I see.  Well, I don’t have much experience exporting a whole scene with materials and such to SketchFab; I would just upload the model.  Best of luck figuring it out!

            #68853
            Declan Flynn
            Participant

              That’s my next move, creating a stripped down version and trying that, and I’ll give your lighting suggestions a try in SketchFab, too. Thanks!

              #68854
              Declan Flynn
              Participant

                I think I finally got it to work. See: https://cgcookie.com/exercise_submissions/26152 or https://skfb.ly/o6IMq

                You’re absolutely dead on, @silentheart00 – you have to play around in their lighting and materials section to get your model to look just so. I stripped everything from the last Blender file and uploaded only the shark. As you had written, it loaded in with the Emission setting on full blast, which is why it looked so blown out. I adjusted a few settings – took me about a half-hour, but I think it look acceptable.

                Thanks for the input!

                #68855
                silentheart00
                Participant

                  No problem!  Happy to help!

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