Blender Artifacts

Forum Archive Blender Artifacts

Viewing 9 posts - 1 through 9 (of 9 total)
  • Author
    Posts
  • #9954
    Justen Hootman
    Participant

      Hi there!

      Just a novice blender user looking for some advice. I’m trying to make a robot character and there is some weird artifacts showing up on my model in places where it should be smooth. Anyone have any advice? Thanks in advance!

      #40890
      yukino hatake
      Participant

        still a beginner myself (Third week) but does smooth shadinghelps?

        #40891
        Aaron Rudderham
        Participant

          It looks like there simply isn’t enough geometry there, so try adding a subsurface modifier and crank it up to 2.

          #40892
          Justen Hootman
          Participant

            @thecabbagedetective Thanks mate. Will do. I appreciate the help.

            #40893
            Justen Hootman
            Participant

              @yukinoh1989 I think Aaron might be right. I don’t think there is enough geometry there. I think I need to use a subsurface modifier or add some more loop cuts. That’s the problem you run into with mouth bits. They require a lot of detail XD lol. 

              #40894
              yukino hatake
              Participant

                @negativesanchez98 

                awesome so its fixed then what are mouth bits? 

                #40895
                Thibaut Bourbon
                Participant

                  I would also fix the topology: notice how where you’re having the shading issue the mesh has non-quad faces (i.e more than 4 faces,a.k.a as ngons). Fixing them might as well help.

                  Though using a suburf modifier automatically turns the ngons in quads, you might still have shading issue as it will create a pole.

                  #40896
                  Justen Hootman
                  Participant

                    @yukinoh1989  yea I still gotta work on it more though. I’m sorry. I just call it mouth bits. I just mean when creating facial features that are going to be really detailed, it usually requires a lot of geometry.  

                    #40897
                    yukino hatake
                    Participant

                      @negativesanchez98
                      ow that makes sense . My english isnt so good so i didnt understand xD . And i am still pretty new (1 month now)

                    Viewing 9 posts - 1 through 9 (of 9 total)
                    • The topic ‘Blender Artifacts’ is closed to new replies.