bevel acting strange

Forum Archive bevel acting strange

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  • #10138
    yukino hatake
    Participant

      hello guys.
      working onto a pretty big project (creating a full house). Somehow my bevel act strange with certain edge’s  . this is how it looks .
      does anyone know what could be causing this ? 

      #44532
      Thibaut Bourbon
      Participant

        Hi @yukinoh1989 ,

        there’s different reasons why a bevel could misbehave, try checking the following:

        – did you apply Scale and Rotation on your object (Object mode, Ctrl + A > Apply Scale & Rotation)

        – check your normals (Edit mode > select all > Ctrl + N )

        – presence of doubles that need to removed.

        Regardless whether you use the bevel modifier or the ctrl+b tool, this first troubleshooting can solve your issue. If not, I’d be curious to know how it looks before it get bevelled.

        Good luck and hope that helps!

        /Thibaut.

        #44533
        yukino hatake
        Participant

          @tbrbn thank you . indeed those 3 options helped . i do wonder now i have the door . and the frame of it .
          there is 1mm difference in all 3 sides of the door compared to the frame (left right and top side)
          is there a way to make it so it snaps to it but stay away like 1 mm of those sides or isnt this possible to do ?
          i kinda want to make it realistic (still need to add the some things like hinge and door handle (hope i have it correctly ) otherwise blame google translate xD  )

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