Hi, while bevelling upper side of the model one edge just doesn’t bevels like the other, one vertex move outwards and the other insede, already tried to merge by distance and nothing changed.
That’s because you have flipped normals on that edge. If you turn on the overlays for face orientation you can see the red part. So just go into edit mode and Shift + N to recalculate and the bevel will be there in an instant.
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