Best Way to Paint A Race Track Mesh with Many Vertices

Forum Archive Best Way to Paint A Race Track Mesh with Many Vertices

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  • #17092
    Rob Ot
    Participant

      Hi everyone,

      I’m making a race track for a game engine, and I want to texture it so that there are yellow dashes (like a real road). I don’t know if texture paint is the best option, because as shown in the photo, this track has too many faces to do by hand.

      Thanks! to Paint a Road.png

      #82272
      Omar Domenech
      Participant

        Well with the UV’s as they are there it is going to be impossible. You have to lay it flat, maybe in a chunk or two. Maybe this video may help you out:

        https://cgcookie.com/lessons/uv-unwrapping-d58e3176d94f9359

        #82273
        Martin Bergwerf
        Participant

          What you can do, is using the fact, that Curves have ‘nice’ UVs.

          Make a Curve:

          Curve_1.png

          Object > Convert > Mesh and switch to Edit Mode and Select All the Vertices (this is necessary, because they are irregularly distributed and we want to fix that):

          Curve_2.png

          Enable the Loop Tools Addon, that comes with Blender and select Space:

          Curve_3.png

          Convert the Mesh back to a Curve and in Edit Mode change the Tilt and then Extrude:

          Curve_4.png

          Make a Material, something like this:

          Curve_5.png

          This is not the only way of course, Geometry Nodes could also be used, but it’s a, I think, solid and relatively easy to understand method…

          You’ll  probably need to Convert it back to a Mesh, in order to be able to Export it to a Game Engine, I suppose.

          #82274
          Dwayne Savage
          Participant

            You need to recreate that UV Map or create a secondary UV Map to use for the yellow line. 

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