@verygrinderchuck Nuts, Eevee was that slow huh? I wonder if the car is too high resolution..it’s up there in polycount with the subsurf modifiers..You still did pretty good despite the fighting. Man am I familiar with that fight lol. I gotta give you an A for effort on the sportscar.
Your light match is really close to the source render! Fantastic choice of model. I’ve only got a few notes:
- Sharp line from floor to back wall. In general I recommend avoiding that kind of sharp line by beveling the edge for smoothness. It’s just an unnecessary distraction from the image, which the source image implemented.
- Contrast lower than source render. The shadows aren’t quite as dark in yours as in the source. It looks like an AO component would do the trick.
- Light position and saturation. I’m being a bit picky but you can tell from the ground that the lamps are placed a little differently in the source. The pink light is noticeably concentrated on the screen-right side of the character and it’s brighter more saturated. Same with the blue light on screen-left; brighter and more saturated. I’d guess that, on a scale of 1 to 10, if the source image is 10 brightness and saturation, your lights are 7 our of 10. Again, I’m being picky though.
It’s a B in my book for the light match. Good stuff! 👌