BC4-1810 Homework, Verygrinderchuck

Forum Archive BC4-1810 Homework, Verygrinderchuck

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  • #42650
    smurfmier1985
    Participant

      @verygrinderchuck Lol, I made the same mistake with the 2 screens 😂 

      It looks very close, great job!

      #42651
      Kent Trammell
      Participant

        @verygrinderchuck Nuts, Eevee was that slow huh? I wonder if the car is too high resolution..it’s up there in polycount with the subsurf modifiers..You still did pretty good despite the fighting. Man am I familiar with that fight lol. I gotta give you an A for effort on the sportscar.

        Your light match is really close to the source render! Fantastic choice of model. I’ve only got a few notes:

        1. Sharp line from floor to back wall. In general I recommend avoiding that kind of sharp line by beveling the edge for smoothness. It’s just an unnecessary distraction from the image, which the source image implemented.
        2. Contrast lower than source render. The shadows aren’t quite as dark in yours as in the source. It looks like an AO component would do the trick.
        3. Light position and saturation. I’m being a bit picky but you can tell from the ground that the lamps are placed a little differently in the source. The pink light is noticeably concentrated on the screen-right side of the character and it’s brighter more saturated. Same with the blue light on screen-left; brighter and more saturated. I’d guess that, on a scale of 1 to 10, if the source image is 10 brightness and saturation, your lights are 7 our of 10. Again, I’m being picky though.

        It’s a B in my book for the light match. Good stuff! 👌

        #42652
        silentheart00
        Participant

          @verygrinderchuck That looks like a nice car.  I agree with Kent’s critique.  It also looks like the shadows could be way softer, too, so increasing the size should help with that.

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