BC4-1810 Homework, Michael Richards

Forum Archive BC4-1810 Homework, Michael Richards

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  • #10084
    Michael Richards
    Participant

      Toy Truck, HRDI plus 3 lights (the original 3, but moved them around a lot and changed their strengths, mostly just to support the HDRI), simple principled shader plastics, didn’t get around to adding smudges or scratches or anything. Wished I could get deeper shadows inside the cabin and crevices than I have.

      HDRI used was Blinds from HDRI Haven.

      Only had time to do the day interior bedroom shot. Outside sun, portal in the window, plane with white emission light outside window, and an area lamp off camera to provide fill light. Probably a little too much light overall. And probably could have done it without 3 lamps somehow.

      #43577
      Kent Trammell
      Participant

        Looking good with the toy truck @mendenbarr! My only note is that there’s a consistent red hue to everything. I can see that it’s part of the HDRI itself..maybe it’s just my taste. The red hue gives a distinct hot feel to the image; as if I’m wearing red-tinted glasses. Anyway I think I’m getting into subjectivity. Hopefully gives you something to chew on.

        #43578
        silentheart00
        Participant

          I agree with Kent’s ccritique; feels hot.  But the plastic shader is solid.  Good work.

          #43579
          Michael Richards
          Participant

            @theluthier Thanks for the feedback. In retrospect I agree, too much red. Sounds like it might be a good idea in future to not take HDRIs as is, but play with saturation levels (as well as brightness, which I usually do), to get a better look. Will incorporate this into my workflow. 

            #43580
            Michael Richards
            Participant

              @silentheart00 Thanks for your opinion.  And I like your solid purple and yellow truck, the colors seem much sharper than mine, very bold. Looks great.

              #43581
              silentheart00
              Participant

                @mendenbarr Thanks!

                #43582
                Michael Richards
                Participant

                  Apologies, 6 days late for week 2 homework. Struggling with 2.8 and Eevee. I literally had all the lights above my car illuminating the bottom of the car, and all the lights at the front illuminating the back of the car. Had to select all the lights and rotate them to be under and behind so they would show up in approximately the right position. Did anyone else see that bug? Maybe just the particular version I was using (from Oct 11). Cannot get good looking shadows either. Tried bumping up the ambient occlusion, but only helped a bit.

                  #43583
                  Grady Pruitt
                  Participant

                    @mendenbarr Not sure what was causing the problems with the lighting without seeing the file.

                    As for the shadows, In Eevee, you want to make sure that ambient occlusion is turned on and that you have shadows AND contact shadows turned on for your lamps.

                    #43584
                    Kent Trammell
                    Participant

                      @mendenbarr No worries on being late. I’m proving to be late with grades myself. I like your car paint material, really all your materials, and the floor texture with subtle reflection. My biggest critique is the lack of contact shadows, which I think you’re aware of too. Sounds like Eevee is giving you trouble but AO should be the solution based on my experience. Still it’s a solid effort: B+ in my book. 

                      Switch back to Cycles for week 3’s homework and that should go better.

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