BC4-1810 Homework, Matthew Sheffield

Forum Archive BC4-1810 Homework, Matthew Sheffield

Viewing 14 posts - 16 through 29 (of 29 total)
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  • #42667
    silentheart00
    Participant

      @yukinoh1989 Here’s a way to make procedural scratches in Blender.  Give it  a whirl.

      #42668
      yukino hatake
      Participant

        @silentheart00 Thank you gonna try it out . hope i somehow can reduce the amount of scratches but this goes to what i want 🙂

        #42669
        silentheart00
        Participant

          @yukinoh1989 No prob.

          #42670
          Kent Trammell
          Participant

            @matthew1917 You don’t have to redo what you’ve done. I mean my notes more for future reference 👍

            #42671
            Matthew Sheffield
            Participant

              @thecabbagedetective Here is another place I just found out about that has free textures: http://www.sharetextures.com

              #42672
              Matthew Sheffield
              Participant

                Here is my car with 2 views and the lighting exercise:

                #42673
                Kent Trammell
                Participant

                  @matthew1917 I’m impressed with your vehicle S&L. It’s a very appealing tropical vibe. Also the reflections on the stony street look great. Even though it appears like you’re using a simple plane, which I often suggest not letting the edge end abruptly, it kinda works with your first render. As if the stony street is a rich person’s “infinity” driveway to his summer vacation home. Well now that I’m looking at it that way it’s even working for the second image too. Anyhoo, it’s an A for me on the vehicle.

                  Your light match appears to be quite similarly lit but it’s also hard to discern completely due to the different contexts of the models. The rocky ball barely reflective and it’s textured which skews the analysis of light color. For future light matches I suggest that you use a model of similar context as the source to make the analysis easier and comparison more clear. Still it looks close. It’s a B from me 👌

                  #42674
                  Matthew Sheffield
                  Participant

                    Here are my renderings for interior lighting.  I used HDRI for environment and IES lighting for the interiors.  

                    The white room was a combination lighting project and interior render.  The stock image is the lighting match for that room.

                    #42675
                    Ben Reichel
                    Participant

                      @matthew1917 Really nice render and composition. 

                      #42676
                      malhomsi
                      Participant

                        @notcastanza nice work love the first image ! did u model every thing .?

                        #42677
                        Matthew Sheffield
                        Participant

                          Thank you !  :). I modeled the icons and the lamps in the top image as well as the hummingbird feeder outside.  The furniture I pulled in – I did not have time to do more 🙁

                          #42678
                          smurfmier1985
                          Participant

                            @matthew1917 Nice work this week Matthew! 😄

                            #42679
                            Matthew Sheffield
                            Participant

                              @smurfmier1985 

                              Thank you !

                              #42680
                              Kent Trammell
                              Participant

                                @matthew1917 Very nice work this week! You clearly put a lot of effort in and I like both of your scenes. Everything looks pretty realistic imo: Furniture looks awesome, brick walls believable, lighting appealing too (cool IES and warm early morning vibe).

                                The biggest note I have is that the focus of both renders seems to be the brick walls themselves. Almost like the primary focus of both scenes was to explore brick wall texturing and shading. So it looks more like a technical study more than a showpiece arch viz render. In the end I keep having the urge to tilt the camera down and to the side to see the rest of the room. If there was a keystone painting on the wall that would be one thing, but the white wall has nothing on it and the red brick wall has very small paintings on it.

                                All things considered it’s a B+ in my book.

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