Forum Archive › BC4-1810 – Homework, Markus R
@slemgrim Really nice work this week! Your vehicle has an appealing early morning feel to it. All the shaders are reading well too. An A from me.
Your light match is quite close too! Though it kinda looks flipped horizontally where the warm keylight is coming from screen-right in your image but screen-left in the source. Did you flip it around by chance? Either way it’s quite close. Another A from me 👍
@theluthier Thank you!
I flipped the whole light setup in my LM on purpose. In the beginning the model was oriented the same way as the goal image (looking to the left). But since the model has a lot of hair on it’s left side i flipped the direction she is looking so that her face is shown. I thought i stick to the goal image with it’s keylight shining on the back of the model instead of blindly following the light directions.
This time i’m super late with my homework. Somehow everything comes together in Oktober. Lots of work related stuff and local comic con (i have to help my significant other with her cosplay).
Here is my homework for week 3. I understand if i don’t get any points because i didnt deliver in time. But it was important to me to get it done anyway.

I planned to model my current DND character (A dwarf warlock) and shade it for this lesson but i soon realised that i can’t finish it with the limited time i have. After a few hours i thought “Ok, lets finish on of your WIP projects for the lesson”. 5 hours in i realized “Oh, the lesson is about characters. Not objects”. So i dumped it and started to work on the goblin. Stupid me.
I used only procedural textures for the goblin. The skin is a mix of voronoi and 2 layers of noise for color, bump and roughness. I also used an inverted AO for SSS.
The nice texture on the stone is done with a voronoi node.

I had a hard time with the LM this time. The other two LM’s in the previos weeks were quite easy.
I couldn’t figure out how to get the dark shadow in the lower left corner without adding to much light to the background.
I have a redish/purple environment light, an almost white key light and a spotlight for the circle in the background. The spotlight has a slight red tint.
The model is from Davyd Vidiger
The inspiration comes from Narendra Keshkar
I Should have waited a little before posting. When i look at the pictures i see a lot of mistakes. The goblin is way to dark (may needs a fill light)
And the LM is way of. The white in the reference image is way stronger and the background has a slight pink/purple tint
@slemgrim if you’re fast you can upload an improved version before Kent grades you, it’s only 07:15 am now in the US so he’s probably just waking up 😉
@slemgrim looks better! 😃
@slemgrim Good stuff this week, Markus. My eye is immediately drawn to that gem-ified candy corn. Really cool shader on that. And in general your character turned out quite well. It’s one of the better fully textured goblin versions of the week. An A in my book.
And your light match is very close to the source. Only difference I see is that your highlights aren’t as bright. But it’s a very subtle difference. Looks like a filmic thing to me. Still it’s an A from me 👍
Light match for week 4
The original is from Lorenzo Napoli
The model is from S.ALTAIR
I tried to get similar shading and lightning. I didn’t find a way to get those blueish highlights on the right arm 🙁
@theluthier thanks for the A!
The gem-ified corn is just a voronoi node with a lightsource from behind. I tried to make it glow with an emission node but it looked way better with an extra lightsource
Just finished modelling for the archviz scene. I’m aiming at some sort of traditional japanese bathroom. I’m recreating this scene from a reference image

Now for the shading 🙂
11h of shading but not nearly done. I could easily add another 5hours to finish this 🙁

@slemgrim It does look awesome though! 😃
@smurfmier1985 thank you!
@slemgrim Very nice, Marcus!