Forum Archive › BC4-1810 Homework Arev
@arev Looks pretty good. I agree the car paint is kind of creeping into plastic territory, but it’s good work. The match looks pretty good, too.
Zsolt Cseh: I could probably have cranked up the metalic abit. I ran out of time though.
@arev Your car paint looks really nice! Something about it and the lighting is working great. Good job 👍
With the light match your certainly pretty close. The biggest difference to me is your head seems to be floating and lacking contact shadows with the ground the way the skull is. This suggests ambient occlusion isn’t enabled, which would also help with contact shadows across the entire model.
Unfortunately the source render isn’t that great in my opinion. Not really one to emulate. Still it’s a B from.
@theluthier Ambient oclusion was enabled, not sure why the efect didnt show. Maybe the rest of the lighting was weakening it?
This weeks homework didnt go very well. I had setup the hole scene and everything looked to be going the right way, then the render turned out quite diferent than in the wievport. The render has a very redish colour and does not look anywhere near what i was trying to achieve. Rooting out this problem took most of the time, i had only time for some simple shading. Despite asking for help on several sites i was unsucessfull rooting out the problem. This is my submision for week 3.
@arev did you posted the problems here too that you ran into
@yukinoh1989 I asked for help in the class thread, as well as some other sites not asociated with cgcookie.
@arev Are you using an image texture on the candy corn? maybe it’s not reading it properly.
@gradyp I have texures on the skin, trousers, ropes and the pot on the back. Not on the candy though. And the red colour was there before i put a red shader on it.
@arev Sorry to hear about the reddish render problem you experienced. I personally don’t see an overwhelming reddish tint in the render you posted..Also, I’m wondering why the render turned out different from the viewport. I can think of 3 possible reasons:
That aside, I really like the effort I’m seeing in your render! Especially the subsurface skin material. SSS is a tricky beast and it’s looking quite good here. The pants and rope texture appear a bit random to me – can’t tell what they are exactly. And the bag still feels like a WIP but the lighting good as well. It’s a B from me based on completion and quality.
I take it the render issue threw off your schedule and you don’t have a light match this week?
@theluthier If i was using diferent render engines for the two resultys, how can i know? Doesnt the wiev port change as well as the render when i change it in the properties?
Anyway, like you say i was thrown of schedule having to figure this out. So i have no lightmatch. I hope for a better result in the archwiz scene.
@arev With 2.8 your viewport could be set to “Look Dev” mode which is Eevee even if you have Cycles enabled:

That’s the only situation I’m aware of where your viewport could be notably different from your render.
@theluthier Thats not it then, cause i wasnt using look dev mode. Just to show you the diference, here is the render alongside a screenshot of the wievport. The darker one being the render.


@arev It looks to me like you have an object(s) (like a lamp) visible in the viewport but not in the render. This happens to me sometimes and I have to go investigating my outliner to determine which object(s) is causing it.
In the outliner the eye icon means visiblility in the viewport while the camera icon means visibility in the render.
@theluthier All lamps are visible in both the wievport and the render,i just switched to a diferent hdri to see if it worked. The result is the same, a much darker render with what i think has a hint of red. This is a mystery to even the wise! It must be a setting of some sort, this doesnt happend to any other file i have. One thing though, it seems to improve abit when using a sun as rimlight instead of an arealamp!