Forum Archive › BC1-1908 Homework – Zsolt Cseh
@csehz Good work this week, Zsolt. At first glance I thought “the red in the wood and the greenish-teal in the metal are too strong.” But the more I look at it the more interesting I find the color choices. I’ll bet this looks quite good once incorporated into the shader!
The only negative, as Kaj pointed out, is the lack of edge and cavity detection. It’s a pretty important aspect to the final quality of the texture, how it will positively influence the material, and for marrying the texture to the model.
I was just considering whether the edge detection tutorial in Chapter 2 should be included in this homework
Yes, this should be included. I didn’t do the baking version of this (from the course) during the stream but I did it by hand painting. It’s an A from me this week if you can add that 👌
PS: Thanks for your post about the knife tool and the tricky consequences that can occur. No doubt people will find that very helpful.
It’s an A from me this week if you can add that 👌
@theluthier Yes already added also that part, however somehow the baked texture came out too black I assume

It might occur that I will have to do that part again as maybe some point was missed, in the meantime also managed to add the materials, currently my version looks around like this:

@csehz Fancifully iridescent metal! Love the otherworldliness of this magical chest of treasure.
@spikeyxxx , @louhikarme , @ullreym thanks for your kind comments.
Let me share a WIP version after Tuesday, not sure that this will stay as final one, however liking it more than not

Homework Submission Week 3
Before of anything @theluthier Kent I would like to say a big thanks for this course what you put together, it contains so lot of techniques in one. I have read in the main thread that in the rest of the year you will work on a mega course in CG Cookie, having this experience after the treasure chest one that sounds especially exciting! Wishing just all the best for that in a good balance with your other things, as it is always a challenge to concentrate on one thing in the world of multitasking.
Regarding this actual CG Cookie Class I am very satisfied again with its power to mobilize the hidden energies in people, I really spent a lot of time with Blender in the past three weeks, with also knowing that probably will not so consequently do the same after the class. But also in that case, I am really fluent with 2.8 by know after this month so my main target is reached.
Let me just attach so the final renders for this week homework, briefly being rather satisfied, however wasted quite a lot of time with the animation, as organized much more coins than you had in the tutorial which made the whole thing slower, moreover they for long just jumped out from the chest 😀 Then made the coins heavier, but with that fell over to the other side, as all of them stayed and even the Sunday came. Still being not sure what should be the Surface Response combination for such amount of coins, once maybe will have the patience to figure out yet 🙂


@csehz Thank you, Zsolt! Your words mean a lot to me. With you maintaining the report card, @shiennar editing homework reels, @silentheart00 and @thecabbagedetective as VA’s and the recurring students…It’s like getting the band back together! Classes are a genuine oasis for me. This one is no exception 🧡
As for your homework, it turned out wonderfully. I really like how your coins are filled to the brim. Gives a more rich feeling than my 3/4-full version. And your lighting an shading is great. The exotic colors of the wood look really good. Also you made a good choice to significantly de-saturate the floor boards so the chest stands out.
It’s an A+ in my book, Zsolt. You’ve been an absolutely pleasure this month. Thanks for participating and maintaining the report card again!
@csehz what an awesome end result Zsolt! I love it 😊❤️
WoW I love the Blender-Coins 🙂
Very good. Details in the rivets are a positive effect.