BC1-1908 Homework – N647

Forum Archive BC1-1908 Homework – N647

  • This topic has 32 replies, 13 voices, and was last updated 7 years ago by n647.
Viewing 15 posts - 16 through 30 (of 33 total)
  • Author
    Posts
  • #50206
    Jake McCluskey
    Participant

      @n647 That’s such a clever use of modifiers and reuse of your pieces to make that barrel. I like how warm the colors are!

      #50207
      Philipp Bauer
      Participant

        @n647 , I love your painted wood texture, really impressive!

        #50208
        Kent Trammell
        Participant

          @n647 Welcome back to class! You sure know how to make an entrance 🤩

          Your chest is gorgeous. A truly exquisite example of the treasure chest and barrel projects. I love LOVE the wood knots you included in the wood textures. Also the fleur-de-lis detail is lovely. Texture quality is fantastic…it’s all just beautiful.

          You’ve earned an A for week 1 and an A+ for week 2 both for the quality of the work and for sharing insight into your workflow. The way you re-used pieces to achieve the whole object is very clever. Nice job!

          I know this whole scene will look amazing shaded and lit 🤤

          #50209
          Matthew Ullrey
          Participant

            @n647 Beautiful work! I wish I had made the chest. 🙂 The details like the fleur-de-lis, hinges, and handles look perfect.

            #50210
            n647
            Participant

              Thank you all for the nice comments, I m happy you liked the little extra details here and there, hope the little WIP and description of the process was clear too.

              #50211
              n647
              Participant

                @theluthier Thanks, I was looking into the chest tutorials for a while so this was the perfect chance to jump in, hope the little insights are useful to someone.

                Was also looking into using some simple deform on the floor planks to slightly warp them and create a bit more variation

                #50212
                n647
                Participant

                  Started working on the materials, set up the metal and some compositing for the render

                  Added little speckles to the metal and the hammered like effect, but used the blur we saw at the end of the class to soften this a little
                  still deciding on the HDRM and maybe add some lighting

                  #50213
                  n647
                  Participant

                    Worked the wood material now, since I had a per element AO map that highlighted the crevices, I used that to add to the bump map too.
                    And as I read in another topic, I went for a fireplace HDMR with a orange light and added a spotlight on the back with a slightly blue tint to get some rim light and make like is light from a window or door

                    #50214
                    silentheart00
                    Participant

                      @n647 Sorry, I’m late to the party.  Great work, dude!  Not much to critique.

                      #50215
                      Kaj Suominen
                      Participant

                        @n647 good stuff, i’d change the floorplanks color bit more darker than the chest and barrel. Kent’s Chest course goes through this setup perfectly.

                        #50216
                        n647
                        Participant

                          @silentheart00 Thanks, well everyone seems to be quite busy, thanks for stooping by and checking out

                          #50217
                          n647
                          Participant

                            @louhikarme Thanks, yea I just finished watching, and did some adjustments, also was rendering with the wrong HDRMI

                            #50218
                            n647
                            Participant

                              Well here we go, changed the floor material and put the right HDRI and the spotlight for the rimlight
                              also added some bloom and

                              Also made a second render with a more dark and less saturated HDRI

                              Maybe should up the saturation a bit on the second one

                              #50219
                              silentheart00
                              Participant

                                @n647 Personally, I think the higher saturation really helps to sell this as a stylized piece.  Do what you will with it; it is yours, after all.

                                #50220
                                n647
                                Participant

                                  Homework Submission Week 3

                                  Ok I decided to go with the second HDRI and add a point light on front for the warm light

                                  Also added a lattice to the chest to give it a few curves, but apply as a shape key, so I could dial the deformation later, or could be used for a animation, also made most coins silver with a few gold ones

                                  Lastly I added the coins inside with a simulation, made the coins a static object for this you have to apply visual transformation, also coins falling trough, I solve that by increasing the physics steps where collisions are calculated, this is on scene > Rigid body world, and then increase the step per seconds and solver iterations.

                                  with that think I will call it done here

                                  *edit: added the logo decal on the barrel

                                Viewing 15 posts - 16 through 30 (of 33 total)
                                • The topic ‘BC1-1908 Homework – N647’ is closed to new replies.