Glad to see you in here @ullreym! Overall you’re right on point with this model. Though I do agree with silent that the wear and tear could be a bit more obvious. Then again you could be opting for a less worn-and-torn sword.
Either way, for the dents and dings that are there, hardening the desired edges would make for proper normals shading imo. Here’s the part of last week’s stream where I did this.
I’m being a bit nitpicky though. You’ve earned an A in my book. On to texturing and shading!
@dostovel is this what you’re thinking of? 