Forum Archive › BC1-1908 Homework – Jake McCluskey
I’ve been dabbling in 3D with blender for a long time but never really made a deliberate effort to try to improve. With 2.8 officially out, and having more time available to devote to practicing I decided to enroll in this class.
I plan to make some sort of scimitar that I may be also able to use in a game I’m working on. I put together a few reference images and the result will likely be inspired by some elements from each.

Got most of the shapes modeled, the braided wrap section of the handle should translate well to the final goal I have in mind however I have no idea at the moment how to approach this. The pattern is sort of just two bands of material repeated, so I might try to make one section and use an array modifier. Let’s see how it goes!

After watching a few different approaches from various internet tutorials I arrived at what feels like a pretty decent result.
I took two separate 1/4 donut sections and made a single “>” shaped piece, added an array modifier and tweaked the shape until both sections could tuck into each other and the spacing looked okay in between sections.
Once I was happy with that, I added a Lattice modifier to shape the array to fit the shape of the handle and sort of hide itself in the end of the handle.

I may revisit the braid and make it two or three times wider as it might give a more chunky low poly feel but for now I like where it’s at.
@ghujelk Hi, and welcome! There’s good progress here so far. Keep going!
@silentheart00 Thanks! I really enjoy the problems solving aspects of modeling.
@ghujelk Great to have you onboard! Liking the look of it so far, so keep at it.
@ghujelk Liking that blade and modifiers!
I think I’m just about ready for the Sunday deadline, tweaked a few verts here and there. Made some additional handle wraps, the thicker crisscross one (bottom right) was done much the same as the first one I did. The tighter single wrap was done using the screw modifier to make the majority of the wrap and then I manually created the tapers on the ends.
I made a second guard piece based on a flame icon I found in some stock photos and with just a material on it it’s hard to see the layers but with texturing I think it will pop nicely.
I also added some damage to a copy of the blade, the first guard and the pommel. I don’t know if there’s a term for it but something about adding those imperfections to those smooth surfaces felt terrible haha but I can’t argue with the sense of character and story they add to the model. Guess I’ll have to make one of each and see how I feel once they are done!

Homework Week 1 Submission
I think I’ll make an additional blade variant during the texturing portion but I like all the elements I’ve modeled so far. I tried to use as many techniques from the treasure chest course as I could remember, linked object data and sticking duplicated objects to face normals is pretty cool!
@ghujelk Nice work! Looks good!
@ghujelk Your sword turned out beautifully! Honestly one of my favorites. I’m a sucker for the complex curvature of the blade, stylized dents, the weaved grip, and the variants. All of it is an excellent showcase.
The insight you’ve shared along the way is invaluable too. It’s easy to mark this one an A+. Can’t wait to see what you do with texturing + shading!
Thanks for the positive feedback everyone!
This was my first attempt at texturing anything beyond solid colors for each element, trying to follow along with what was shown in the livestream. A lot of the colors feel a bit too muddy to me right now and I think I’d like to attempt to use more saturated or vibrant colors. I will look up some references for pristine and weathered hand painted items for inspiration before texturing the next set of handles and the damaged blade and guard.
Admittedly, I didn’t really go into this with a clear idea of what I was trying to achieve. I do really like how the handle wrap turned out however!
