BC1-1908 Homework – Ben Reichel

Forum Archive BC1-1908 Homework – Ben Reichel

Viewing 15 posts - 16 through 30 (of 34 total)
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    Posts
  • #49814
    smurfmier1985
    Participant

      @notcastanza much better 😊

      #49815
      Kent Trammell
      Participant

        @notcastanza Thanks for brightening up the image, Ben. Looking at that version closely, you’ve done a great job with the wood grain detail and tonal variety. Same with the metal. The only thing missing is edge highlighting and crevice darkening. If you add that it will be an A 👍

        #49816
        Ben Reichel
        Participant

          @theluthier I did add the dirty vertex node but I might have the mix more towards the color node.  I’ll play with the slider to get the edges to show more.  Thanks!

          #49817
          Ben Reichel
          Participant

            Played around with some contrast/brightness with the dirty vertex node.

            #49818
            odunov
            Participant

              @notcastanza The planks look good however, your light source(s) look dim.

              #49819
              Ben Reichel
              Participant

                @drgnclw I setup a three light setup and each lamp is set above 1000.

                My monitor is a high end gaming monitor and it looks fine brightness wise but when I look at my renders on a different computer (work computer) they look so much darker.  I might need to get a second monitor or something.

                #49820
                Matthew Ullrey
                Participant

                  @notcastanza Beautiful work Ben. I love the deep variations in value of the wood and metal.

                  #49821
                  odunov
                  Participant

                    @notcastanza Maybe look around in the display’s settings and disable gaming related settings?

                    #49822
                    Kent Trammell
                    Participant

                      @notcastanza It may look a little dim in terms of lighting, but the texture looks much better! All those lovely details are reading well now. Nice job – I’ve upgraded your grade to an A.

                      #49823
                      silentheart00
                      Participant

                        @notcastanza Late to the party, but hey!  That chest looks good!  Nice texture work.

                        #49824
                        Ben Reichel
                        Participant

                          Playing around with some volumetrics and lighting.  I don’t have the fog quite right  but I’m starting to like the presentation.  I also added in some basic background shapes to give it a cave type of feel.  Any tips on making a good fog effect?

                          #49825
                          spikeyxxx
                          Participant

                            @notcastanza Love the presentation!

                            Did you plug a Volume Scatter Node into the Volume of the World?

                            #49826
                            Ben Reichel
                            Participant

                              @spikeyxxx No, I used a box for the volume container.  I’ll throw it on the world and see how it looks.  Thanks!

                              #49827
                              Ben Reichel
                              Participant

                                Thanks for the advice Spikey!  Adding the volumetrics to the world helped.

                                #49828
                                concrescence
                                Participant

                                  nice job Ben.

                                Viewing 15 posts - 16 through 30 (of 34 total)
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