BC1-1808 Homework, silentheart00

Forum Archive BC1-1808 Homework, silentheart00

Viewing 15 posts - 91 through 105 (of 134 total)
  • Author
    Posts
  • #39665
    Kent Trammell
    Participant

      @silentheart00 Awesome progress on your character bust! It looks abnormally smooth and polished for a sculpture…anyone who’s spent time sculpting knows how hard that is to do.

      The ears feel too far back on the head along with the jawline also feeling too far backward. The corners of the mouth could use more indentation. But apart from that it looks really really nice.

      A+ in my book. Great job this week 👏

      #39666
      silentheart00
      Participant

        @theluthier Yeah, I think the ears are too far back as well, which was influenced by the jawline.  I’ll fix that when I get the chance.

        #39667
        Zsolt Cseh
        Participant

          @silentheart00 I just would like to join to the perception, that your models are so smooth. 

          I would be interested in what is the secret of that, where is the balance between of the smoothness / vertex count / slight deforming of the shape by smoothing, and how to achieve so perfectly 

          #39668
          silentheart00
          Participant

            @csehz Yeah, I only had a few hundred thousand verts for the head sculpt, so I’m wondering how people are getting millions of verts, but maybe that’s just their workflow.  I think I might’ve also turned on smooth shading at some point, so maybe that’s affecting the overall perceived smoothness.  Who knows.

            #39669
            silentheart00
            Participant

              Week 4 WIP 2

              Today is a day where I wonder why I even bother trying.  Might as well put that to some use, but  I don’t feel like I’m progressing in any way when all I get is “Good work!”  I feel like I’m just spinning my tires and guessing what’s good and what’s bad.  I want deep digging critiques.  Nitpick my work to the bone.  I want to know where my skills stand and how I can keep refining them.

              So?

              #39670
              smurfmier1985
              Participant

                @silentheart00 Do you have a reference pic or concept to show us what style/shape/look you’re trying to achieve? The full picture. So we can nitpick what needs work 😉

                #39671
                silentheart00
                Participant

                  @smurfmier1985 Sure.

                  I’m aiming for something like this, based heavily on fashion proportions, so 9 heads tall, very exaggerated hips, waist, legs.  There’s a specific name for this style but it is eluding me right now.

                  The turnaround to get me started.

                  #39672
                  smurfmier1985
                  Participant

                    @silentheart00 So for techniques and stuff I don’t feel I have enough experience to give you any advice, but here are my thoughts on your work so far in regards to the proportions. Hope you can read it, wrote it with my mouse, if not just say so then I will type it out.

                    And for the record I do think your sculpt does look good, it’s a great starting point for what you’re trying to achieve and its very smooth. Also the details like on the neck are in my opinion very well modeled.

                    So. Just wanted to say that to you 😊

                    #39673
                    silentheart00
                    Participant

                      @smurfmier1985  The neck does look long, doesn’t it?  Maybe the traps need more definition.  I was also trying to get some ribcage definition in the front, but maybe I overdid it a touch.  And yeah, the bust area needs more attention.  Thanks for the critique!

                      #39674
                      Ken Claassen
                      Participant

                        @silentheart00 Be careful with the traps, they are one of the best ways to make a character look too muscular. Imo just move the head down. May be a case of the model looks better with a shorter neck than the 2D. Then again the long neck might just be the style you are going for, I think only you will be able to judge that. in the end.

                        The rib-cage you are trying to define seems really flat and low. From the centre the rib cage needs to start just a few inches below the breasts and then curve downwards as they go out, reaching the lowest point at the sides. If you imagine that your character has well defined abs, try make the ribs hug the top of the abs and curl around a little bit

                        #39675
                        silentheart00
                        Participant

                          @cptken Thanks for the advice!  I’ll keep that in mind.

                          #39676
                          silentheart00
                          Participant

                            Week 4 WIP 3

                            Subtle changes.  Brought the ribcage front higher, increased the crease between the breasts, pulled the form where the side of the breast goes into the armpit in towards the torso more so it’s not a flat transition.  Fiddled with the collar bone a little more.  Legs next, methinks.  Thanks for the feedback.

                            #39677
                            yukino hatake
                            Participant

                              @silentheart00 really Nice work i like it so far. really good details keep up the good.work

                              #39678
                              silentheart00
                              Participant

                                Week 4 WIP 4

                                I can’t sleep.  This happens sometimes, so I might as well try to tire myself by doing something productive instead of rolling around in bed for hours.

                                Feet and lower legs.  Not too worried about the toes as they’ll mostly be covered by shoes.  Trying to be extra conscious of anatomy.

                                #39679
                                smurfmier1985
                                Participant

                                  @silentheart00 Good progress on the torso! The leg are a good start, the S-curve looks a bit to strong to me, the part under the knee goes in pretty strongly, looks a bit unnatural. You’re going in a good tempo, keep it up 😊

                                Viewing 15 posts - 91 through 105 (of 134 total)
                                • The topic ‘BC1-1808 Homework, silentheart00’ is closed to new replies.