Forum Archive › BC1-1808 Homework, silentheart00
@silentheart00 Awesome progress on your character bust! It looks abnormally smooth and polished for a sculpture…anyone who’s spent time sculpting knows how hard that is to do.
The ears feel too far back on the head along with the jawline also feeling too far backward. The corners of the mouth could use more indentation. But apart from that it looks really really nice.
A+ in my book. Great job this week 👏
@theluthier Yeah, I think the ears are too far back as well, which was influenced by the jawline. I’ll fix that when I get the chance.
@silentheart00 I just would like to join to the perception, that your models are so smooth.
I would be interested in what is the secret of that, where is the balance between of the smoothness / vertex count / slight deforming of the shape by smoothing, and how to achieve so perfectly
@csehz Yeah, I only had a few hundred thousand verts for the head sculpt, so I’m wondering how people are getting millions of verts, but maybe that’s just their workflow. I think I might’ve also turned on smooth shading at some point, so maybe that’s affecting the overall perceived smoothness. Who knows.
Week 4 WIP 2
Today is a day where I wonder why I even bother trying. Might as well put that to some use, but I don’t feel like I’m progressing in any way when all I get is “Good work!” I feel like I’m just spinning my tires and guessing what’s good and what’s bad. I want deep digging critiques. Nitpick my work to the bone. I want to know where my skills stand and how I can keep refining them.

So?
@silentheart00 Do you have a reference pic or concept to show us what style/shape/look you’re trying to achieve? The full picture. So we can nitpick what needs work 😉
@smurfmier1985 Sure.

I’m aiming for something like this, based heavily on fashion proportions, so 9 heads tall, very exaggerated hips, waist, legs. There’s a specific name for this style but it is eluding me right now.

The turnaround to get me started.
@silentheart00 So for techniques and stuff I don’t feel I have enough experience to give you any advice, but here are my thoughts on your work so far in regards to the proportions. Hope you can read it, wrote it with my mouse, if not just say so then I will type it out.

And for the record I do think your sculpt does look good, it’s a great starting point for what you’re trying to achieve and its very smooth. Also the details like on the neck are in my opinion very well modeled.
So. Just wanted to say that to you 😊
@smurfmier1985 The neck does look long, doesn’t it? Maybe the traps need more definition. I was also trying to get some ribcage definition in the front, but maybe I overdid it a touch. And yeah, the bust area needs more attention. Thanks for the critique!
@silentheart00 Be careful with the traps, they are one of the best ways to make a character look too muscular. Imo just move the head down. May be a case of the model looks better with a shorter neck than the 2D. Then again the long neck might just be the style you are going for, I think only you will be able to judge that. in the end.
The rib-cage you are trying to define seems really flat and low. From the centre the rib cage needs to start just a few inches below the breasts and then curve downwards as they go out, reaching the lowest point at the sides. If you imagine that your character has well defined abs, try make the ribs hug the top of the abs and curl around a little bit
@cptken Thanks for the advice! I’ll keep that in mind.
Week 4 WIP 3
Subtle changes. Brought the ribcage front higher, increased the crease between the breasts, pulled the form where the side of the breast goes into the armpit in towards the torso more so it’s not a flat transition. Fiddled with the collar bone a little more. Legs next, methinks. Thanks for the feedback.

@silentheart00 really Nice work i like it so far. really good details keep up the good.work
Week 4 WIP 4
I can’t sleep. This happens sometimes, so I might as well try to tire myself by doing something productive instead of rolling around in bed for hours.
Feet and lower legs. Not too worried about the toes as they’ll mostly be covered by shoes. Trying to be extra conscious of anatomy.

@silentheart00 Good progress on the torso! The leg are a good start, the S-curve looks a bit to strong to me, the part under the knee goes in pretty strongly, looks a bit unnatural. You’re going in a good tempo, keep it up 😊