BC1-1808 Homework, Dragonice

Forum Archive BC1-1808 Homework, Dragonice

Viewing 15 posts - 16 through 30 (of 57 total)
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    Posts
  • #40931
    Wilco Wilbrink
    Participant

      Very nice week 2 submission. Great progress here ๐Ÿ˜ƒ

      #40932
      Dragonice
      Participant

        I just started the Fundamentals of Sculpting course and it’s my first time ever with sculpting but still wanned to stay in 2.8 so much but… 

        mutlires is not working, when I’m on multires and click SHIFT + left click system crushes, both multires and subdivide are working very funny in object mode (I’ll show some renders ((not print screens huehuehue)), CTRL + Z in object mode is eather not working at all or is cruching the system.

        So I give up ;( going back to 2.79 

        <very sad face>

        #40933
        silentheart00
        Participant

          @dragonice69 Bummer, dude!  I’d report that to the devs to at least make them aware of it if they aren’t already.  But hey, at least there’s 2.79 to fall back on.

          #40934
          Dragonice
          Participant

            @silentheart00 I don’t know if there is any dude who would write ” <very sad face>” thing ๐Ÿ˜€ 

            Just saing, I’m not a dude :* ๐Ÿ˜€

            #40935
            silentheart00
            Participant

              @dragonice69 Sorry about that, but I use dude as a gender neutral term.  I’ll call you dudette if you like that instead.  Or whatever you’d like.

              #40936
              Curious
              Participant

                @dragonice69 Nice Job!!

                #40937
                smurfmier1985
                Participant

                  @dragonice69 Aww.. hopefully they fix it soon in 2.8! Good luck with the course, it’s an awesome one so I’m sure you’ll have a lot of fun ! ๐Ÿ˜ƒ

                  #40938
                  Kent Trammell
                  Participant

                    @dragonice69 Currently 2.8 alpha 2 doesn’t support the multi-res modifier. In order to sculpt with 2.8 you have to use dynamic topology. Sorry for the confusion/inconvenience.

                    #40939
                    Dragonice
                    Participant

                      Corners didn’t really work for me.

                      #40940
                      Jake Korosi
                      Participant

                        @dragonice69 No way, they look almost perfect!  Things like sharp corners, on a real project, you would likely want to finesse out during retopology anyway – you can spend a half an hour trying to get a corner perfect in sculpt mode.   Ask me how I know that…. ๐Ÿ™‚

                        #40941
                        silentheart00
                        Participant

                          @dragonice69 Good work, dudette!  Good edges, good forms, if a little bumpy.  Good start.

                          #40942
                          smurfmier1985
                          Participant

                            @dragonice69 They look very nice!! ๐Ÿ™‚๐Ÿ‘๐Ÿป

                            #40943
                            Dragonice
                            Participant

                              https://skfb.ly/6AWAv

                              This Melvin is showing my soul.

                              #40944
                              Pavel Mazanik
                              Participant

                                @dragonice69 ahaha, that’ awesome. Stay metal!

                                #40945
                                Dragonice
                                Participant

                                  @nekronavt always ๐Ÿ™‚ 

                                Viewing 15 posts - 16 through 30 (of 57 total)
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