Hello,
I created some game assets and for some reason my baking always comes out wrong. I’m trying to transfer the high poly details to my low poly mesh.
The baking is done in Blender, Painter and Marmoset and the issue seems to be the same. So it’s something wrong with my mesh. I searched for a long time the cause of these artifacts, but everybody gives the same advice and that didn’t help me.
I have my low poly and high poly named accordingly, I looked at inverted normals, checked my UV’s, I used the same material for all objects, my low poly and high poly sit in the same spot, I triangulated the faces of my low poly. I hope I’m not forgetting anything.
I don’t want a quick fix, I just want to know what are the common causes for this problem that I have and look for those cases and learn from them. I have no idea what I’m doing so I need a lead, something to search for.



