Audio Scrubbing: Difficult to Identify Sounds [SOLVED]

Forum Archive Audio Scrubbing: Difficult to Identify Sounds [SOLVED]

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  • #70095
    Ingmar Franz
    Participant

      Switching the “Audio Device” to “Simple Direct Media Layer” (SDL) provides an even better sound: Watch and listen here.

      #70096
      Ingmar Franz
      Participant

        I’m not sure whether I need “Caching” for the audio since it’s a very short audio clip and because the “main culprit” was obviously an inappropriate “Audio Device” setting. 

        #70097
        Ingmar Franz
        Participant

          @waylow Just out of curiosity: What are your Blender “Audio Device” settings 🤔?

          #70098
          Wayne Dixon
          Participant

            Hi Ingmar, glad you got the next issue sorted.

            It’s always frustrating when you find a bug that is part of the backlog.

            (I found a metaball bug yesterday which had me scratching my head, only to research and find out it was a ‘known issue’)

            Here are my sound Settings (I’m on Linux these days – I think the lip sync course was recorded on Mac)

            Pulse Audio was just the default audio device.

            Is it the best?  Dunno, it works fine so I haven’t had to mess with anything.

            #70099
            Ingmar Franz
            Participant

              Thank you, @waylow , for letting me know your audio settings 😀! It looks that “SDL”, “OpenAL – OpenAl Soft” and “Open AL” are options for every Blender version, no matter which operating system you’re using, and the others or operating system or hardware specific. I’ve just read here that  “Pulse Audio” previously supported Windows via “MinGW” but that the Windows port has not been updated since 2011.

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