Hi there!
There is likely a very easy solution to this “snag” I hit, but I can’t seem to figure it out. Let’s say I want to keep these sleeves as a single mesh object, with a non-destructive mirror modifier and attach it to the forearm of the character. I have successfully done that with the legs, boots, hands (they all are mirrored objects that are following the bones without an issue). Keep the armature modifier below the mirror modifier. Check!
But for the life of me I can’t make the particles to mirror it correctly. It’s either one or the other arm, by moving the armature modifier before or after mirroring. I still think the correct placement is below the mirror, so the mesh follows along properly.
Anyways… is there an obvious mistake I’m making? Or is it the way really just duplicating the mesh and attaching them separately?
I also tried just attaching it to the bone like with the hat on this video, but that wouldn’t work because I can’t select the vertices that don’t exist on the right side.
Thanks for any insight!

