at Video around 10:52
(I’m using 3.6.7 LTS.) If I use input “Camera Data: View Distance”, I get odd results. For example, in Ortho:Left view, if I pan the 3D viewport the values seem to stay put while the objects move. They look kind of spherical. The effect is more obvious if stepped a ramp with Constant interpolation is used.
If instead I use “Geometry: Position: Y” (and adjust the range), I get the desired results. Of course it is decoupled from the camera position.
Am I missing something?