Ash pile

Forum Archive Ash pile

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  • #20444
    Davien Barnes
    Participant

      Hey so im making a visualizer as a small project for my friends song and i made a cigarette burning animation but i want to add an ash pile and a couple of butts in there to make it look more appealing does anyone know how i can make a pile of ash? Or the way to go about it at least? 

      #95816
      Davien Barnes
      Participant

        image.jpgThis is how it looks so far but it looks for bland i just want to add. The ashpile with a few butts to make it more appealing 

        #95817
        Omar Domenech
        Participant

          I think if you wanted to save on memory and polygons, you can go the lazy way and slap a texture to a low res geometry. You could also go the particle system way and add real individual particles, but that is costly. Or a mixture of both, using particles on top of low res geometry with the underlying image. I guess you could watch the intro to particles course:

          https://cgcookie.com/courses/particles-introduction-to-simulation-nodes

          #95818
          Martin Bergwerf
          Participant

            Apart from how to make it, a pile of ash? It’ll take a lot of cigarettes to get enough ashes to make a pile and besides the amount, cigarette ashes are very light and don’t tend to form piles. It’s not like sand.

            But anyway,  I’d go with a Particle System to make the ashes. It’s not going to be easy to make it realistc, though.

            #95819
            Davien Barnes
            Participant

              Yeah sorry i didnt mean a pile i meant something to represent some ash to be on ashtray 

              #95820
              Davien Barnes
              Participant

                F82-1A5D28BAFEB1.pngSomething like this not to much 

                #95821
                Davien Barnes
                Participant

                  I will watch the particle course right  now thank you guys !🙏🏾

                  #95822
                  Davien Barnes
                  Participant

                    Hey omar is there another lesson of how to model the ash for the particles ? I planned on using both image texture and particles 

                    #95823
                    Omar Domenech
                    Participant

                      I guess you could take as a base workflow, how it’s done on the ground of the hut in this course:

                      https://cgcookie.com/lessons/ground-detail

                      It’s not too complex really, it’s molding a mesh to conform to a pile and adding a texture, be it procedural or image. 

                      #95824
                      Martin Bergwerf
                      Participant

                        You could also try using a Volume Shader and some Noise Texture Nodes to drive the Density and the Color….

                        I’m not sure how that would look, but with a lot of tweaking, you might get a decent result.

                        #95825
                        Dwayne Savage
                        Participant

                          This guy does it using particles. It’s a timelapse video. I can’t find the one I was looking for. It is a lot better. If I find it I’ll post it.
                          https://youtu.be/cg-wt–WJPI?si=n4nGNsSjqDf_bLm8

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