Array Modifier on Object

Forum Archive Array Modifier on Object

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  • #9810
    mondral
    Participant

      Hello

      I’ve been working on this little Robot for a while. The main detials are almost done. Now I wanted to add something like rivets around the head of the character, to give it a more mechanical look. 

      I tried doing it with a curve -> I took a vertical Edgeloop – scaled it to 0 on the Y-axis – placed it in the middle – tried adding an Array + a Curve modifier to the rivet, but I got really weird results.

      I also tried the 2 approaches to do so from the Course “Introduction to Hard Surface Modeling”. They are explained in the last Video “Modeling Rivets & Final Polish”, if you want to look them up.

      It doesn’t matter what I try, I just can’t get my desired result.

      This is the Character & also the Reference Image. It should look like this +/-

      If anybody manages to solve the problem, I would be happy if he/she could explain how he/she managed to do it, thanks alot!

      Have a nice day.

      #37488
      Ronald Vermeij
      Participant

        Youtube is your best friend in finding out how to exactly use and tweak the Array Modifier. Start here:
        https://www.youtube.com/results?search_query=blender+array+modifier

        #37489
        Thibaut Bourbon
        Participant

          Hey @mondral 

          You need to make sure the origin of your rivets and your curves are matching:

          You might also play with the curve modifier’s deformation axis. Hope that helps!

          Cheers,

          /Thibaut.

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