Are we supposed to stick to painting? Wanted to try baking normal maps w/ multi-res.

Forum Archive Are we supposed to stick to painting? Wanted to try baking normal maps w/ multi-res.

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  • #6549
    vexoul
    Participant

      I notice the UI we are given is lacking the outliner and properties viewports – are we meant to just stick to painting?

      I thought I might try out the multi-resolution modifier and bake a normal / displacement map from it if we were allowed to.

      Thanks!

      #25561
      Jonathan Lampel
      Participant

        Hey @vexoul , sounds like a great experiment! You’re welcome to do that as well if you’d like, but the diffuse does need to be painted by hand. Normal / bump maps can sometimes be used to hide flaws in the painted texture, so just be extra sure you’re not using it as a crutch. Looking forward to seeing your result!

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