Are there references available on your process for creating the grime texture? Is this hand drawn? Based on ambient occlus…

Forum Archive Are there references available on your process for creating the grime texture? Is this hand drawn? Based on ambient occlus…

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  • #4223
    Josh Brodie
    Participant

      Are there references available on your process for creating the grime texture? Is this hand drawn? Based on ambient occlusion map?

      #22171
      status451_cg
      Participant

        Total guess, but to me it looks like an AO map overlaid with a generic dirt/grime image (e.g. from CGTextures). So you would bake out the AO, set up the nodes to mix in the dirt/grime image and then bake out again.

        Once again, that’s just a guess. I am sure Kent will be along shortly to answer definitively.

        #22172
        Kent Trammell
        Participant

          lewis2e is correct: It’s simply an AO bake with a generic grime texture on top set to “Overlay” blending mode.

          I go over this kind of grime in depth in the Sci-Fi Helmet shading course: https://cgcookie.com/course/shading-the-sci-fi-helmet/

          #22173
          Ross Franks
          Participant

            Or would this be a good way of doing it too?

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