Are bones universal? As in, will this work/be compatible with for example UE4 animations? I have the basic animation ki…

Forum Archive Are bones universal? As in, will this work/be compatible with for example UE4 animations? I have the basic animation ki…

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  • #5702
    mindsettings
    Participant

      Are bones universal? As in, will this work/be compatible with for example UE4 animations?

      I have the basic animation kit from UE4, which I guess uses it’s own bones? Will I be able to import my rigged Blender character, and use the animations from UE4?

      #24211
      Kent Trammell
      Participant

        Certain export formats enable bones to be universal to a degree. The most common export for bones/rigs is FBX. So in Blender you export your character + rig as FBX and import that FBX file into UE4 or other program.

        But take exporting with a grain of salt. It’s rarely perfect or thorough. For example, if you’re using bone constraints on your bones in Blender, those likely won’t be translated over through FBX. Mostly simple skeletal hierarchies are what exports best.

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