Another Way of fixing the stretch?

Forum Archive Another Way of fixing the stretch?

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  • #7978
    Piero Agnisola
    Participant

      Looking on the internet I found a different way of eliminating the stretch that seems to have worked for me. 

      Basically all I had to do was adding a “Texture Coordinate” node and connect “Object” to the “normal” of the Voronoi and Noise Textures.  

      Is this a valid alternative to switching off the “Auto Texture Space” option?

      #27953
      Kent Trammell
      Participant

        Thanks for sharing this tip @silkkheldar! I’ll have to remember that one. I’ve used Object coordinates before but didn’t realize it was another option to bypass the auto texture coordinates.

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