Thanks for the detailed explanation!
It solves the problem.. but it deosn’t make sense.
I’d be helpful if can can undestand the problem for future situations. You wrote before it’s trigerred by the way of working of modeling vs. rigging.
Can you please explain? Is this X deviation is actuel stored on blender, or is it because a rig has a given rotation that it causes to deviate like this?
Cheers,
DB