animation attempt caused many questions (camera, weight painting, lighting ……)

Forum Archive animation attempt caused many questions (camera, weight painting, lighting ……)

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  • #10180
    tanya
    Participant

      A year ago was getting old, could feel the brain cells atrophying, decided to learn something totally new.  After year of tutorials and classes decided to try to put a nano-animation together and revealed massive holes in what I know.  I was hoping someone could point me to some tutorials that might answer some of them since I am trying to do another simple animation for January.

      1. I know the rolling snowman animation is bad, made some poor decisions early on.  The question is,  there is a shape key path created that you can’t see  it in the rendered or material view, but can in the other views.  How do I know if it is the lighting, camera,  etc. causing the problem?  Could I have used dynamic paint with displacement?  

      2. How do you light a moving animation?  Also the amount of brightness is different if I look at it on my laptop vs a monitor, how do you know which one is correct?  The color also varies some but not a big deal,

      3.  Cameras, know nothing.  So I would like to learn not only about lens, focal length, etc.  but also about what camera angles are the best.  I sort of just guessed.  The cameras all use armatures, so anything on how better use the armatures.

      4. Weight painting for the armature.  I get weight painting, how do I figure out how vertexes should be weighted best.  The bear weighting is not the best.  I used the automatic weighting which worked ok, but a few bones were pretty bad, assume it had something to do with the mesh design.

      5. Animating facial features, both how to animate them and how to create a mesh so that it is possible.  Do I want to use shape keys or bones?

      6. Motion blur

      7. What could I have used compositing for?

      8. Last one, I baked all the particle systems.  Could I have baked anything else.

      Thanks,

      #44861
      yukino hatake
      Participant

        Hello sadly I cannot help yet. But I do can say that it’s a good start. Of course some points could possible be better but I believe for you’re first this sure is a good start. 

        Hope some people will be able to help you out with the questions

        #44862
        John Sanderson
        Participant

          Don’t know if you’ve seen this tutorial already, but it’s a pretty good setup for cameras in animations like this one: 

          #44863
          Char Hunter
          Participant

            👋😃 @tanya53 ,

            I don’t know much about animation either.   @theluthier  has just posted, 

            a few days ago, a course on rendering and finishing an animation.

            Rendering & Finishing a Blender Animation, maybe this can help you? 

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